Quake2 for the PC and N64 would be an entirely different game. I mean, it would have had to have been coded completely differently for the N64...
For the produkkt, that uses a brand new method of graphics which has been deveolped over the past 4 years by a dedicated group.
An easy way to think about their method is that their game engine compared to a normal engine is what MIDI is compared to WAV, ie, it is purely instructions rather than actual graphics, or actual models etc.
The DBPro exe's are large because each exe compiled includes ALL the DBPro DLL's, so even a one line program that is 'Print "Hello World"' is gonna contain DLL's for 3D etc etc.. which significantly boosts the size of the exe.
But, hopefull in U6, this will be fixed so that you only need to include DLL's in the exe that are actually necessary...
Jess.
Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy