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Code Snippets / Space shooter example (DBC+darkedit extended syntax)

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Arkheii
21
Years of Service
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 29th Apr 2004 07:53 Edited at: 1st May 2004 07:04
http://darkbasic.thegamecreators.com/?m=codebase_view&i=332e6c3e91e68804affe009ab7a691dd

I tried. Haha. LOL this was fun while I was working on it. Ends up that the code is so slow (dynamic objects instead of pre-loaded ones). Anyway, it's multi bullet and includes bullet collision. Badly coded and is a mere waste of time View at your own risk.

I'm just releasing this for the heck of it. I don't want it anymore. Haha lol.

EDIT: This was actually a test for a different way of handling bullets. Added a screenshot (low compression quality).




ROFLMAOOL!
comando 300
21
Years of Service
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Joined: 23rd Nov 2003
Location:
Posted: 29th Apr 2004 08:21
the bullets look good!

CURRENT PROJECT: RETRO PAC-MAN
Kivu_Rako
20
Years of Service
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Joined: 10th May 2004
Location:
Posted: 11th May 2004 05:23
mmmm... bullets.
ME LIKE BULLETS!!!!!!

"geez, its probably a noobish mistake too!"
M00NSHiNE
21
Years of Service
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Joined: 4th Aug 2003
Location: England, UK
Posted: 11th May 2004 19:45 Edited at: 11th May 2004 19:47
Wow, how did you do those bullets? they look ace!

[edit] scratch that one, i just downloaded the code and will take a look. An exe would be nice... but pointless

Arkheii
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 16th May 2004 11:23
Err, the bullet texture, or bullet code? The bullet just took a few seconds in PS. Just start with a feathered circle and Edit->Transform->Perspective like this:



Or copy-paste:
http://www.freewebs.com/kabouter/teh_bullet.png

Easy. The bullet code was a bit different. I tried to "copy" the bullet style of the game "Warning Forever" but due to performance restrictions I had to cut the bullet number down. But I can have more if I want to


You're happy cause you smile, but how much can you fake?

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