As i'm sure some have noticed there are 2 posts about the new,
nVIDIA 6800 (nv40) and ATi X800 (R400) Graphics Cards...
Simple question is down to what does the Geforce 6-Series and Radeon X8-Series actually offer you as a gamer.
Well first here are the technical overviews... comparing the last generation to the current generation (for thier high end cards)
Geforce FX 5900 Ultra
Micron Process: 0.13 40x40mm BGA Flip-Chip
Graphics Core: 256-bit
Memory Interface: 256-bit
Memory Bandwidth: 30.4GB/sec
Core Clock Rate: 475MHz
Memory Data Rate: 950MHz
Texture Pipelines: 8
Vertex Pipelines: 4
Textures per Pixel: 16
RAMDAC: 400MHz
Max Vertex Shader: 2.0a
Max Pixel Shader: 2.0a
Max AA / AF: 8x / 8x
Max Pixel Program: 1,024 instructions
Max Vertex Program: 256 Static / 65,536 Dynamic
Texture Floating Point: 8-bit / 16-bit
Texture Filtering/Blending: 32-bit / 32-bit
Native Render Modes: 32-bit / 64-bit / 128-bit
DirectX: 9.0 (and earlier)
OpenGL: 1.5 (and earlier)
6800 Ultra
Micron Process: 0.13 40x40mm BGA Flip-Chip
Graphics Core: 256-bit
Memory Interface: 4x256-bit
Memory Bandwidth: 35.8GB/sec
Core Clock Rate: 400MHz
Memory Data Rate: 1.1GHz (supports upto 1.6GHz)
Texture Pipelines: 16
Vertex Pipelines: 4
Textures per Pixel: 16
RAMDAC: 400MHz
Max Vertex Shader: 3.0
Max Pixel Shader: 3.0
Max AA / AF: 8x / 16x
Max Pixel Program: Infinite*
Max Vertex Program: Infinite*
Texture Floating Point: 16-bit / 32-bit
Texture Filtering/Blending: 64-bit / 64-bit
Native Render Modes: 32-bit / 64-bit / 128-bit
DirectX: 9.0c
OpenGL: 1.5
*limitations may be imposed by Operating System or API
(as I cannot find these values for ATi cards, this is just so you can see the speed difference on the Geforce:
FX 5900 Ultra:
Memory Bandwidth: 30.4 GB/sec
Fill Rate: 3.8 billion texels/sec
Vertices/Sec: 395 million
6800 Ultra:
Memory Bandwith: 35.8 GB/sec
Fill Rate: 6.4 billion texels/sec
Vertices/Sec: 600 million
Radeon 9800 XT
Micron Process: 0.13 40x40mm BGA Flip-Chip
Graphics Core: 256-bit
Memory Interface: 256-bit
Memory Bandwidth: 28.5GB/sec
Core Clock Rate: 525MHz
Memory Data Rate: 900MHz
Texture Pipelines: 8
Vertex Pipelines: 4
Textures per Pixel: 16
RAMDAC: 400MHz
Max Vertex Shader: 2.0
Max Pixel Shader: 2.0
Max AA / AF: 6x / 16x
Max Pixel Program: 256*
Max Vertex Program: 65,280
Texture Floating Point: 24-bit
Texture Filtering/Blending: 24-bit / 24-bit
Native Render Modes: 32-bit / 64-bit / 128-bit
DirectX: 9.0
OpenGL: 1.5
*F-Buffer allows for Unlimited Instructions
Radeon X800 XT
Micron Process: 0.13 40x40mm Low-k
Graphics Core: 256-bit
Memory Interface: 4x256-bit
Memory Bandwidth: 28.5GB/sec
Core Clock Rate: 520MHz
Memory Data Rate: 1.15GHz
Texture Pipelines: 16
Vertex Pipelines: 6
Textures per Pixel: 16
RAMDAC: 400MHz
Max Vertex Shader: 2.0
Max Pixel Shader: 2.0b
Max AA / AF: 6x / 16x
Max Pixel Program: 1,536*
Max Vertex Program: 65,280
Texture Floating Point: 24-bit
Texture Filtering/Blending: 32-bit / 24-bit
Native Render Modes: 32-bit / 64-bit / 128-bit
DirectX: 9.0
OpenGL: 2.0
*F-Buffer Allows for unlimited instructions
next post will cover the demo's available from each company:
AthlonXP 2500+ | 256MB DDR PC2700 | GeForce FX 5200 44.04 | DirectX 9.0 | Audigy2 | Crystal Clean OS