And what a simple but effective concept that is.
I wonder who would have come up with the idea if ATARI never existed? Would we all be playing STAR CASTLE by ROK-OLA (a sort of asteroids variant thingy, but with more strategy involved).
By the way, I have just reached level 15 and got a score of 105,050 on a newer version that supports progressive ship upgrades for turning, fire speed, and the delay between shots. every small rock now releases a thingy that flies toward the ship, these things are bonus items which age and fade very rapidly, the closer a small rock is to you when you kill it, the more likley you will recieve some sort of bonus, at the moment the bonuses are...
(a). an extra 50 points on your score
(b). shield bonuses (collect 50 for an extra shield)
(c). rock slowers (collect 20 to slow rocks down)
* These bonuses are carried over from level to level.
* You now get a shield every 30,000 points (max 5 shields)
* Your ship gets upgraded every 5 levels until you have the reached the maximums for ship turn, fire and delay,(extra ship models will be used to reflect the change)
I am beginning to think that i am reaching the limit of what i can have on the screen at any one time (under classic). As a result I MAY have to reduce the amount of explosion FX and their size. I hope i don't have to do this as the visual impact of the game will suffer as a result (boooo).
I have had, on occasion, a slight slowdown in game play. nothing too dramatic but slowdown never the less (real arcade hardware also suffers from this problem!!). I think it is due to the amount of transparent (alpha) layers on top of each other.
Still, apart from the small niggles the game is coming along nicley and is still on schedule for completion a couple of days before the newsletter. One of my friends is going to help with some additional backdrops (if he ever gets round to it!!) and my brother is going to do a severe amount of testing (he has no choice in the matter).
Apart from a few baddies the game is practically complete, all that remains after that is to build some levels and test the crap out of it. the status displays are also being redone using less objects and overlays to help the speed along a bit. and the main welcome screen is also due for a change. More tunes are also planned, I just hope I can get them finished before the due date!! If not, they will be in the FINAL final release.
Regards, and thanks for taking the time to post.
geecee3.
it's faster than shite off a hot shovel, honest.