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3 Dimensional Chat / This may be my Last animation post!!!

Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 8th Dec 2002 01:28
if you can answer this, this may be my last animation post. I know I've been bugging alot about this. Anyways, my final animation questions (hopefully):

1. I got the animations to work by loading the animation as an object, then playing it when the key is hit. How do you attach (and play seperetly) more animations? I don;t see how you can when your command is play object 1.

2. How do you Slow down/ Speed up animations? In 3d canvis my guy went at a good speed, in db he went super fast. When I set it down as low as I could he still went too fast. Plese help
John H
Retired Moderator
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 8th Dec 2002 02:27
Well, im not one to talk to about 3d, but here goes nothin.

1) Couldnt you append the animation to the object in a function so:

if keystate(x)=1 then jump

append stuff
play stuff

I would guess that may work

#2) Alls I can think of is Set Object Speed x,speed

1 being the slowest animation, 100 being the highest.

Well, I hope I helped!

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Shadow Robert
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 8th Dec 2002 04:59
play animation framestart,frameend

just ammend ALL animation data to the model,
and remember the frames - if you had an idle, walking and jumpin animation each 10 frames

you'd be like

obviously using if statments like that is kinda senseless, but you get what i mean

as for the animation speed, if the speed command doesn't work then thats really for the team to sort out not us, because I don't know why it wouldn't slow it.

Perhaps try 0.5 maybe it accepts floats

Anata aru kowagaru no watashi!

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