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Program Announcements / MULTISCAPE Landscape Editor - Released

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Siege1975
20
Years of Service
User Offline
Joined: 27th Jul 2004
Location: UK - Wiltshire
Posted: 1st Aug 2004 04:38
Can some one post a direct link the the editor so I can try it out?

Siege - WindowsXP Home, 512MB, GeForce4, 2ghz Athlon
----------------------------------------------------
Scilynt
22
Years of Service
User Offline
Joined: 13th Nov 2002
Location: .-#-.
Posted: 1st Aug 2004 05:09
Here's a link to the Multiscape page with download links:

http://www.dbforums.co.uk/~hamish/contents/multiscape.htm

Cya
Silent
Siege1975
20
Years of Service
User Offline
Joined: 27th Jul 2004
Location: UK - Wiltshire
Posted: 1st Aug 2004 18:45
Thanks, shame about his site getting hacked. Hope he gets it sorted soon

Siege - WindowsXP Home, 512MB, GeForce4, 2ghz Athlon
----------------------------------------------------
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 1st Aug 2004 21:00
I'm back from a weeks camping. To be honest I don't care about the hack, if someone can really be arsed to do something like that then good for them. I have everything on my hard drive anyway.

I don't know how I would protect my site and I don't care, it's really just something to upload my things to. Fixing it now anyway.

Isn't it? Wasn't it? Marvellous!
Siege1975
20
Years of Service
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Joined: 27th Jul 2004
Location: UK - Wiltshire
Posted: 2nd Aug 2004 03:20
Glad to hear it

Siege - WindowsXP Home, 512MB, GeForce4, 2ghz Athlon
----------------------------------------------------
FXTC
20
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 24th Aug 2004 04:24
nice job THX
Powersoft
21
Years of Service
User Offline
Joined: 1st Aug 2003
Location: United Kingdom
Posted: 24th Aug 2004 04:55
/me senses the smell of resurrecting thread syndrome


Scorched Turf --> Project Thread
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 25th Aug 2004 05:55
THANK YOU HAMISH...this is the first terrain editor that makes sense to me, and doesn't force you to use one huge, rigid, untweakable texture map and useless heightmap attempts.
This is a milestone.
my best congrats..keep working on it.
I have one technical question tho..is the minimum brush size constrainted to the one tile size or could it be made smaller.?.that would allow road painting despite keeping lesser larger tiles for speed reasons.
there is a workaround of course, by using layers with narrow road image blended in the main texture, but you need as many layers as the road directions and bends are..after a while it gets really complicated..
All the best
Scorpyo
Kohaku
20
Years of Service
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 25th Aug 2004 06:18 Edited at: 25th Aug 2004 06:26
It rules!

And now I'll download it...

21:21 The link no worky, and reading above I think I see why...

21:26 It still no worky, I guess my attempt to wait five minutes was in vain, grr...

21:26:47 I can't wait forever!

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Aug 2004 01:29
Scorpyo - The texture blending is limited to the vertices of the landscape. You could make your own program to paste down roads, by reading the height data using intersect object.

Aura - Sorry about the link, not my fault, you'll just have to wait.

Isn't it? Wasn't it? Marvellous!
deti
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 26th Aug 2004 16:23
THE LINK IS DEAD........
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Aug 2004 22:02 Edited at: 26th Aug 2004 22:04
Hmm, I dunno what's up with this, it's all there when I ftp it, but it's not accessable.

Isn't it? Wasn't it? Marvellous!
Mandalore
20
Years of Service
User Offline
Joined: 18th Jul 2004
Location: USA
Posted: 4th Oct 2004 05:57
Anyone know of an alternate download link? I'd really like to try this out.

In Soviet Russia, thread locks YOU!
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 5th Oct 2004 03:31
Temp Download

This link is likely to be taken down some time. If someone could host the latest version (1.1) then it'd be greatly appreciated.

Isn't it? Wasn't it? Marvellous!
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Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 5th Oct 2004 22:58
funkadelic, i could use this for outside terrain for my heroquest game, love the blending of textures, makes for some really good terrain texturing, instead of marking one block with one texture it blends in and creates a mean effect. nicely done hammish

Mr Monkey Man
20
Years of Service
User Offline
Joined: 22nd Feb 2004
Location: UK
Posted: 29th Oct 2004 18:51
Hi,great program, but I can't seem to get the textures to load into dbpro. (.mts format)
Any ideas
Daniel

*For every problem you come across you gain something from correcting it, I hope.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 31st Oct 2004 09:51
Hamish - I'll host it for you if you want Let me know where I can get the new version and I'll stick it up at http://www.jeku.com/


--[Gang Wars of New Canada]-- ^^^ banner generously designed by TheBigBabou
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 3rd Nov 2004 02:09
Mr Monkey Man - Have you got the textures in the correct directory? Open the mts file in notepad, and the texture directories (wherever they are) will show what directory the textures have to be in.

Hey Jeku, my site is back up (after about 3 months of it not being up ). If you want to host it still, then just download it off my website, I'd still be grateful.

Isn't it? Wasn't it? Marvellous!
Developer Troy
20
Years of Service
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Joined: 9th Nov 2004
Location: Virginia
Posted: 25th Nov 2004 17:08
This is a pretty cool looking program. I export Multiscape to .x, then try to import the terrain into Cartography shop using the prefab maker. It's either really tiny or it just didn't work right. Not sure what to do. 3D Canvas models import pretty well into CShop, so I'm not sure why I cann't do this with Multiscape. I know I have to scale up the 3D Canvas image before I export to CShop.

Troy

Dooh! Did I say that out loud?
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Nov 2004 06:09
The .x export option I coded myself with DBPro's I/O commands, so I think the files may not work in some programs (though they work in MS MeshEdit). An easy way is to scale the object up within cart shop. I found that the vertex alpha and colours aren't imported into most programs, and I'm pretty sure that I stored them in the .x files correctly, it just seems most programs don't support this.

Isn't it? Wasn't it? Marvellous!
Developer Troy
20
Years of Service
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Joined: 9th Nov 2004
Location: Virginia
Posted: 28th Nov 2004 15:13
I tried to scale up in Cart Shop, but it was ineffective. I basically couldn't scale up the image. In the end, I still couldn't see anything. I'm really looking for a way to build an entire world outside of DB Pro, before I load it. Programs like CShop are great, because I can see changes happening right in front of my face, and it seems simpler, with point and click type adjustments. CShop currently doesn't have terrain though, except in the Beta version, which leaves me needing some way to put CShop maps together with terrain from another program.

Thanks,

Troy

Dooh! Did I say that out loud?
Cian Rice
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 30th Nov 2004 09:45
Any plans on a new version that will expot to a heightmap? Cuz I have made some beutifal landscapes and would like to export to a heightmap for my game.

There is only one way to package shaolin: Shaolin Soccer...
Mr Underhill
21
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 30th Nov 2004 12:11 Edited at: 30th Nov 2004 12:15
Anyone got the import plugin working? I've tried but it give me a "missing DLL error".

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!
Cian Rice
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 1st Dec 2004 03:45
Same here.

There is only one way to package shaolin: Shaolin Soccer...
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 1st Dec 2004 06:03
Anime Blood - I will consider trying to make a plugin. No promises though.

Mr Underhill - I have attached the DLL that you also need to stick in the plugins folder. Sorry for not including that .

Isn't it? Wasn't it? Marvellous!

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Cian Rice
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 1st Dec 2004 08:27
Would ber nice if you could but no rush.

There is only one way to package shaolin: Shaolin Soccer...
Mr Underhill
21
Years of Service
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Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 3rd Dec 2004 04:05
Thanks, Hamish! The importer seems to work perfectly (although that multiplyer still confuses me ), but I discovered a few bugs while experimenting with it. When I'm loading/creating a 200x200 terrain, the terrain object turns invisible. When I make one that's 150x150, it ends up all stretched out (likes it's only 10x150 or something). Just thought I'd point it out. Great program, btw!

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 8th Jan 2005 04:27
Thats so kool lets compare multiscape vs. geoscape

Lets see multiscape easier to use better texturing and its free!!!
geoscape you need mula$$$ and its textures arent anything great .

PERIOD! Thanks man.

Sega and Microsoft nothing but the best.
Mattman
21
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 24th Jan 2005 04:33
Very nice man, this is sweet!

Hi
Deadly Shadow
19
Years of Service
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 25th Jan 2005 04:42
Yes it is.

Sega and Microsoft nothing but the best.
Qweeg
20
Years of Service
User Offline
Joined: 23rd Sep 2004
Location: Kent
Posted: 2nd Mar 2005 07:12
Could someone tell me how I can get a copy of this please? I have looked everywhere, but none of the links to download multiscape seem to go anywhere. Is this still available?
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 3rd Mar 2005 06:08 Edited at: 3rd Mar 2005 06:11
I've uploaded the latest version here...

http://www.prodigygames.co.uk/content/downloads/MS1-1.rar

If you don't have winrar, get it here...

http://www.rarlabs.com

If anyone wants to provide a mirror, just upload it, post the link here and I'll stick it on the main post asap .

Isn't it? Wasn't it? Marvellous!
Qweeg
20
Years of Service
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Joined: 23rd Sep 2004
Location: Kent
Posted: 3rd Mar 2005 06:26
Thanks for that Hamish
Ric
20
Years of Service
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Joined: 11th Jul 2004
Location: object position x
Posted: 13th Mar 2005 10:23
Nice application. I'm sure with a few more features you could charge for this. Any chance you could add an export heightmap/texturemap option so the landscapes can be used with advanced terrain?


Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 17th Mar 2005 05:08
"Could not understand command at line 10"

Help.

My cat! My cat is on fire! Dear god someone help!
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 18th Mar 2005 21:05
Anyone?

My cat! My cat is on fire! Dear god someone help!

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