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Work in Progress / BSP Factory

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Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 01:32 Edited at: 10th May 2004 01:36
BSP Factory is a program designed to convert Half-Life BSPs into different formats for multiple game engines. Previous versions have only worked for Blitz3D, but update 1.2 will allow you DBPro users to load the maps in DBPro!

I know that DBPro loads Half-Life BSPs directly, but some users are reporting errors with using BSP files in DBPro, and BSP Factory offers some advantages:

- You can access the entity information stored in the map.
- You have many texture effects, like sphere mapping, cube mapping, alpha & masked textures, specular highlights, etc.
- You can create much better lighting effect, by using gile[s] for lightmapping

Development on 1.2 version of BSP Factory started some time ago, but I haven't had all the time I had with 1.1 update. Anyway, it is progressing fine, and here is a list of the features currently finished:

+ FIXED: Caulked faces does not export an empty surface anymore.
+ FIXED: Crash when you lightmap a map, then load another map and save it witohut lightmaps.
+ FIXED: Light brightness is not too high anymore.
+ ADDED: Exports lightmaps in JPG format.
+ ADDED: XP-style menu.
+ ADDED: Light ranges are shown using semi-transparent spheres.
+ ADDED: Export plugins using BVM scripting!!! Current exporters: B3D, GLS. X and DBO in the works.

The gile[s] exporter is probably the most interesting feature in this update, together with the scripting system for the exporter plugins.

Here is a screenshot of the program, with an improved interface



The documentation is also being improved:



And some screens of a map loaded in DBPro. These shots contains some cool effects, like reflections and specular highlights





BSP Factory only costs $15. Please have in mind that the current vefrsion does not export maps for DBPro. The release of 1.2 version will be announced in these forums when it happens

http://www.binary-people.com/bspfactory.php

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th May 2004 06:53
looks very impressive. and the Gile[s] export feature means that it alread indirectly supports .dbo as Gile[s] can export that format

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Diablo Roker
20
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Joined: 6th May 2004
Location:
Posted: 10th May 2004 07:28
aww...thats expensive
but good work
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 10:38
15 US dollars is expensive? You don't need gile[s], BSP Factory has its own lightmapper, but gile[s] gives better results. The screens above are lightmapped with BSP Factory's internal lightmapper.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 10th May 2004 10:47
wow! yes please
I might have to wait till i upgrade my graphics card though, it can't handle any of those effects particlularly well.

In the beginning, the universe was created...
This made alot of people very angry and it has been widely regarded as a bad idea...
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Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 10th May 2004 11:11
Isn't it illegal to use halflifes compiler tools to make levels for commercial games other than halflife without paying a lot of royalties? Or is that a myth? If it's not illegal then i'll buy this

"People don't fail ..... they stop trying." Specs. P4 2.8GHz 800 FSB | 512MB DDR333
GeForce FX 5200 AGP 256MB | Windows XP Pro Full
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 10th May 2004 11:23
in the help files it says you must download zoners tools, and the download doesnt come with it so im not sure if you can call it illegal :-P

Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 17:13 Edited at: 10th May 2004 17:14
It is illegal to use Valve's Hammer editor or BSP compiler to produce something else than maps for Half-Life or its mods. But to edit the maps, there is no problem in using Quark or my favorite one, Qoole, and the BSP compiler ZHLT has been released under the GPL license, so there are no legal problems in using this That's why I am converting HL maps instead of Q3 ones.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 17:17
Quote: "I might have to wait till i upgrade my graphics card though, it can't handle any of those effects particlularly well."
Hmm the screenshots I have posted use sphere mapping, cube mapping, alpha & masked textures and specular highlights. I haven't tested on a geforce1 card, but even this card should be able to handle it, and I don't think your card is below that if you are using DBPro.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 10th May 2004 17:43
wait let me get this right....your asking $15 for a programm that can lightmap? cool!!!! i just might buy this!


Formerly known as "DarkWing Duck"
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 17:55
I am asking $15 for a program that would be helpful to people that are having problems with BSP maps, and to anyone who wants cool texture effects on their maps... look at the dbpro shots on the top. The metallic and glass effect on the picture canno be done with a standard BSP map, but it is very easy to do with BSP Factory. You can also use the built-in lightmapper, or export to gile[s] for much better results.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
TheOneRing
21
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Joined: 28th Aug 2003
Location: Right here.
Posted: 10th May 2004 18:33
When can we expect version 1.2? I'm ready to buy! Those shots look very impressive!
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 10th May 2004 18:43
Hopefully for the end of this month.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 10th May 2004 18:48
the screenies look very nice but looks like my systems gonna lag alot :-P

Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 10th May 2004 22:28
Thx i'll check into the ZHLT.

"People don't fail ..... they stop trying." Specs. P4 2.8GHz 800 FSB | 512MB DDR333
GeForce FX 5200 AGP 256MB | Windows XP Pro Full

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