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3 Dimensional Chat / What do I need to know to Begin Modelling???

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WiseMan
22
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Joined: 4th Feb 2004
Location: Brazil
Posted: 10th May 2004 16:47
Hello guys!!!

Some days ago, I was talking with a friend of mine about modelling and programming, ok, and he said that to begin modelling I have to draw very very well, is this true?

'Cause i really want to begin modelling, but i don't know how to draw even a Square in the paper

And another question, is there a pre-requisite to begin learning modelling???

Thx Again

Wiseman

The Knowledge is the base of the science, not itself.
adr
23
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Joined: 21st May 2003
Location: Job Centre
Posted: 10th May 2004 17:50
I don't think you have to be able to draw very well - I haven't touched pen to paper in years and I can still model recognisable things.

I can understand why being able to draw would help though. You need a sense of depth, proportion and scale in order to make a convincing model.

Download wings3d for free and have a play with the making of a model. I would concern yourself more with skinning the model...

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wbarrett 26
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 10th May 2004 18:10
I think i use other peoples drawings more then my own. Drawing is certainly a plus but if you are learing then blueprints or generic refrences are probably a better source of accuracy

zircher
23
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 10th May 2004 19:18 Edited at: 11th May 2004 18:43
I can't draw and I've been creating various 3D scenes and models for quite a while. A drawing is just a source for inspiration, you can easily use photographs, blue prints, etc. If I was to make a career out of modelling, I would include an art class as part of that just so you would learn more about shadowing, camera angles, anatomy, etc.

There are dozens of economical programs for modelling available without having to dump a lot of money. A good question to ask yourself is what kind of things do you want to model? Most packages excel in one area or another and knowing your goals can help your to decide which tools you will need.

Learning to use 2D graphical editors in order to make custom textures is also an essential part of the modelling skill set.

Learning character animation is a subset of modelling and is a highly sought after skill.
--
TAZ

[edit for typos]

walaber
22
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 11th May 2004 06:58
i think the biggest prerequisite is dedicating some time to learn.

when I first started, I couldn't get my head to think in 3D properly, and could only make lathed and simple extruded objects. but after som practice I began to understand how to think about the model in 3D, and suddenly things became much easier

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Bangla
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Joined: 2nd Oct 2002
Location: Sweden
Posted: 11th May 2004 17:19
I know how to draw reasonably well, but I don't think that alone makes me a better modeler.

However, drawing teaches you about proportions and also to "look" at things and to get inspired by them. One can be amazed of what nice things there is out there, as long as you "look" at it with the "creative eye".

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Shlomi_Nahari
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Joined: 4th Oct 2003
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Posted: 13th May 2004 00:16
U do need to know how to draw if you want to make original characters. But it doesnt mean that you cant make good models .
I think that knowing how to draw is a big plus but its not all .
Like bangla said its teaches you about proportions and its a major thing about modelling ...

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