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Work in Progress / Kalimee - WIP & Showcases

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Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 26th Sep 2006 02:41
Some modifications have been done in the main game.

Disabled the escape key (now no chance to exit from the game pressing the escape key).

Added 3 options in the main menu.
- Exit from the game
- Exit from the menu
- Return to the main menu

Also added a new section on the site. You can now download some musics that havn't been added to the game.

Thanx for the mails & feedbacks!

Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 5th Oct 2006 01:33
Hi... just happy to see that today the game reached the 700th download!

This means that I have now to speed up & finish as soon as possible the additional levels... good challenge!

... & thanx a lot to the DarkBasic team for the nice review in the "Newsletter 45"

Vues3d on Kalimee
20
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Location: NYON (SWITZERLAND)
Posted: 11th Oct 2006 20:10
For those who want to see from where kalimée comes, here the movie I made first...

http://www.youtube.com/watch?v=EgpHi5pz10M

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 15th Oct 2006 13:05
The 1st additional evel is nearly ready to be released...







Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 16th Oct 2006 17:47 Edited at: 16th Oct 2006 18:22
here's the final version of the level...






Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 17th Oct 2006 02:57 Edited at: 17th Oct 2006 12:38
here's the main puzzle of the level 9





Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 17th Oct 2006 23:11
theres a problem, you cannot save, or if you can, you cannot reload your progress because of some error.

Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 25th Oct 2006 18:55
You're right for this kind of bug.
In fact, until the 3d level you cannot save... but I noticed when you are in the first menu, clicking on "Load" the game freezes.
I just corrected this bug right now, with some other minors bugs.
So, in the next 1-2 hours the new version will be on line.

I've to thank to many people that downloaded the game (until today, 968 ) & get many useful feed back.

Still packing the additional level... this took me more than I thought...

Also, the site will be soon updated...

Thanx

Vues3d on Kalimee
20
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Location: NYON (SWITZERLAND)
Posted: 29th Oct 2006 10:18 Edited at: 29th Oct 2006 10:19
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 31st Oct 2006 12:38
Hi,
finally the first additionl level is now ready to be downloaded.
You can get it going on the game page located here:
Kalimée
Then choose the "Download" section...

Added on he site also a new section dedicated to the puzzles.

Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 2nd Nov 2006 13:53
Hi, here's the first pic of the level 9
This is the very earlier version...
In this level, you will discover 3 card games & a sophisticated puzzle. Once done all the games will be found in the mini games menu!



Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 6th Nov 2006 09:50
Vues3d on Kalimee
20
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Location: NYON (SWITZERLAND)
Posted: 12th Nov 2006 16:25
Some of you, asked me to slightly modify the first level... so, now, here's the changes...
I finally changed the level 1 adding a message when the code is changed after the 4 mistakes. In this way, the player knows now that the key is being changing...
So, now, you can update your game loading the updated file or downloading again the whole game (up to you)...
Downloading the level 9, the main game is also updated by the install file.

Here the screen of the french version... naturally the message is in the main player language.


Vues3d on Kalimee
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Posted: 15th Nov 2006 16:15
Final pic of the 1st puzzle...


Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 19th Nov 2006 11:45
Just put on-line the new site...

Old address still valable (just a redirection on the new site)
Or use this link:
http://www.vues3d.com/kalimee.htm

& here first pic of the model in progress...



Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 7th Jan 2007 13:48
As I'm preparing a new demo of the game (88mb) for ManifestoGames, I made some changes.

In the first level, before using the 4 rotating stones, you have to find them first.
In the 2d level the alphabet tiles have been changed & now they are more efficient.
The main menu can be used with the mouse, the graphical interface for the text has also been changed.

The new demo should be ready for the download tonight...







Zlatan
17
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Joined: 2nd Jan 2007
Location: Italy
Posted: 8th Jan 2007 02:58
compliments so much!!i love salvador dalì and the surrealism.One question only..you're name is italian are you italian?
at least compliments again magnificient work

- Story Designer
- Character designer
- World designer
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 9th Jan 2007 22:47
Please post say 3 of your best in game images to the TGC Gallery.


http://www.thegamecreators.com/?m=gallery_upload

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 12th Jan 2007 12:05
Hi...
Zlatan : Yep! I'm Italian (di Caserta) but I live in Switzerland.

Thanx RickV for the link, I've done it.

So, right now I'm uploading on the server the newest Demo of Kalimée which has many important changes.

- Demo Download contains only the first 3 levels. (80mb)

and as I've said before:
- Access to the main menu from the level 1
- Full access from the level 3
- Tiles for the mini game in the 2d level have been changed
- In the first level you have to find first the 4 blocks before playing with them
- Menu can be used with the mouse
- Improved main game fluidity

Thanx to everyone for the comments, suggestions & feed-back.

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 12th Jan 2007 17:16
Hi again...

The new Demo is now ready to be downloaded.



Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 16th Jan 2007 13:23
Here's the little movie made for the ManifestoGames Demo:

MOVIE

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 27th Jan 2007 15:39
Hi everybody...
Little news update...

Noticed this night that Kalimée will be shown next March at San Francisco for the "Game Developers Conference" http://www.gdconf.com/
This will take part to the Award that Greg Costikyan (ManifestoGames) will get during the conference.



Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 18th Mar 2007 23:20 Edited at: 18th Mar 2007 23:20
Hi... was a long time since the last post. So, today I got the time to work on the next level...
I'm trying something new & got a quite nice result^...

The level is located on an island & the puzzles are scattred around it...

Here the very earlier pic, the island will be full of trees &... some other stuffs



Vues3d on Kalimee
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Posted: 26th Mar 2007 18:40 Edited at: 26th Mar 2007 18:41
Escaped Ape
18
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Joined: 25th Jul 2006
Location: Germany
Posted: 27th Mar 2007 20:32
Hey, your game looks really nice and i have to compliment you for working on the game since over 3 years (correct me if its even more time).
I have a little question: Did you hardcode all these puzzles or did you do a mix of soft- and hardcode?

Vues3d on Kalimee
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Posted: 2nd Apr 2007 18:49
Hi Ape...
Sorry for the silly question, but what do you mean by Hardcoded & softcoded the puzzles??

As for now, still working on environnment...
Added a nice water effect, created a realistic skyscape, adding some vegetal & created a day/night cycle...
Also I'm discovering the terrain editor & trying to get something nice to work with...

Here below 3 pics... from night to day...







I will beginn shortly adding the puzzles...
On the island there will be puzzles to solve, some mini games to unlock & some parchements where the story of the land will go on...

I think I will do a demo of this level as a standalone...

Escaped Ape
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Location: Germany
Posted: 2nd Apr 2007 21:10
I just wondered if you coded all the puzzles directly in dbp code(hardcode) or if you are excluding parts of it in script files (softcode).

Nice screens, if you go on like this, you game will look like myst V in a few month

Vues3d on Kalimee
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Posted: 6th Apr 2007 14:41
No, all the puzzles have been coded inside DBpro...



el zilcho
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Posted: 6th Apr 2007 15:16
wow that last screen shot is beautiful!
Escaped Ape
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Location: Germany
Posted: 6th Apr 2007 16:11 Edited at: 6th Apr 2007 16:15
Yeah, maybe you should add some grass and stones to make it look more alive.

May i ask another question?
How do you structure the puzzles?
I mean to you store them each in a seperate function or in different named labels?
If i think of programming all puzzles in dbp i'm thinking of a big mess - how do you avoid that?
Thanks

Vues3d on Kalimee
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Posted: 9th Apr 2007 18:07
I just managed to create each level in separate functions & the puzzles are also in separate functions in order to have the possibility to use them when I need them.
Also, I can run each levele separately because now, if I have to compile & run the game it takes about 3-4 minutes... quite long for a single test or when I need to correct the bugs i found...



the level modeling is quite in the earliest version, I'm adding now around 50 trees, grass... & adding the puzzles (it will contain different puzzles & 2 mini games)...

Vues3d on Kalimee
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Posted: 26th Jul 2007 13:06
Vues3d on Kalimee
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Posted: 13th Nov 2007 13:03
tha_rami
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Location: Netherlands
Posted: 13th Nov 2007 13:44
I was véry, véry impressed by everything I've seen here just now. I've never seen nor noticed this thread before, honestly - maybe once as the name Kalimee did ring a bell when I saw it.

It seems a lot of time and dedication went into this. I was especially charmed by the glowing rings in the menu screen (the one with the stats).

I might download it when I get some time .


A mod has been erased by your signature because it was larger than 600x120
Darth Kiwi
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Location: On the brink of insanity.
Posted: 13th Nov 2007 18:05
I'm downloading now and will play the demo when I get a chance (which may not be for a very very long time... sigh...) but it looks fabulous! You seem to have blended visual, artistic appeal with stimulating puzzles, which is impressive.

One question - that Island idea looked gorgeous, is it still being worked on? Is it done? After all, a lot could have happened since April.

I'm not actually a Kiwi, I just randomly thought it up one day.
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 29th Jan 2008 09:56
Hi everyone...
It's more than 9 months i haven't worked on the Kalimée project ... & it was against my will...

Got several health, professional & economical problems, so then I just left behind me all the things I was doing.

Those days, things are going really better & I guess it's time for me to push a bit the project.

In the last level, the 2d island, I've added new trees, new effects, set the collision routine with the water & gave to the sky a Day & night cycle. (Not perfect for the moment, the idea is to have clouds during the day 6 stars during the night.

The most important problem come from the puzzle itself. In fact I'm having some troubles with the coding process & cannot achieve what I'm looking for...

Anyway... works begun & then, some news will come soon....


P.S.: As I got a new job that takes me all the day long, I can work on kalimée only the week-end.... so, now, it will be a bit slower

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