Ahh, well DarkMATTER 1 models can be used in T3DGM - in fact any .X models can - although DarkMATTER models would be nicely setup for T3DGM, you might have trouble with your own, or third part models - setting up and orientation is something T3DGM might not let you play around with. Most of the weapons you'd find will work nicely, but characters are most likely useless because of the dated animation system in T3DGM - not dated for it's time but dated now.
T3DGM uses limb hierarchy animation (makes your character resemble an action figure with it's seperate limbs), but DX and DBPro now support mesh deformation animation (more professional invisible skeleton that deforms the mesh to suit). Limb hierarchy models are still used a great deal, because they're nice and easy to setup and animate - but you'll struggle to find decent quality limb hierarchy models anywhere but DarkMATTER.
I would recommend you wait a couple of months though - FPSC is comming soon and is a bit like T3DGM, but turbo-charged and for making games like Unreal Tournament - still no real programming involved but if you do get into coding your own games you can apparantly use FPSC to help with levels (levels are a major headache for us). FPSC could be hugely popular with the mod community - in which case we'll have more free character and weapon models comming out for it than we know what to do with

. There's some details in the most recent newsletters.
Van-B

The nature of Monkey was irrepressible!.