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Work in Progress / DragnEdit RPG 2D

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Code Ninja
20
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 17th May 2004 01:16
DragnEdit RPG 2D is a 2D RPG editor that I am working on.
My progress has been slow mainly because I am trying to figure out how to texture tiles by clicking on 'em.

Progress Report:
World Editor - Thus far you can scroll the matrix like you would scroll a map in age of empires. All the tiles are randomly placed (except the poorly drawn house). You can zoom closer and farther away from the matrix ("-" is zoom out, "=" is zoom in). Thats all I really have, but its a start.

http://www.geocities.com/sqdsvii/derpg.html has a screenshot of the world editor.

Other aspects of DragnEdit RPG:
Character Editor - Set the heath, fight power, defence, etc. of a character. Choose player grafix and set special moves. Save / Load character files for editing.
NPC Editor - same as above
Enemy Editor - same as above (except it'll be for the enemy)
Item Editor - edit battle driven and menu driven items (swords, potions, etc). Set buying and selling prices and status inhancers.
Other aspects will (hopefuly) be integrated into the editor.

Dragael Software
Current Project: 2D RPG Editor (name undefined)
Blue Shadow
20
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Joined: 6th Feb 2004
Location:
Posted: 17th May 2004 01:40
Hey sounds cool but the picture on your site doesnt show.


Visit the Code Monkey's website at http://www.codemonkeystudios.tk
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 17th May 2004 02:41 Edited at: 17th May 2004 02:48
Looks cool, btw, the image on your site has an .JPG extension instead of .jpg
Thats why it wont load, just follow this link
http://www.geocities.com/sqdsvii/derpg-screen1.JPG

go to his site and copy-paste this image url. Then press enter, it should load.

Btw, placing tiles using the pointer is easy. Get the X and Y coordinate of the mouse and divide it with the height (for Y) and width (for X).

Example:


Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Code Ninja
20
Years of Service
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 18th May 2004 00:11 Edited at: 18th May 2004 01:16
is the tile size (100) just the general size or is it the size the coder presets in the Make Matrix command? for mine its make matrix width,depth,33,33 so that i have tiles that are 32 by 32... at least i think thats what it does ... anyway, I'll give it a try and see if it works.

BTW Thanks for informing me of the pic... gotta love case sensitivity...

[edit]also, will it work if im moving the camera around to see entire map?

Dragael Software
Current Project: 2D RPG Editor (name undefined)
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 18th May 2004 01:43
Get the current map x and y position and add it too the tile x and y variables.

Btw, your title says 2D, and you mention a matrix. If you are using a matrix, then the method I mentioned is a little hard to implent.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Code Ninja
20
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 18th May 2004 02:05
Quote: "Btw, your title says 2D, and you mention a matrix. If you are using a matrix, then the method I mentioned is a little hard to implent."

crap... how so?

Quote: "Get the current map x and y position and add it too the tile x and y variables."

thats gunna be hard cuz im moving the cammera, not the matrix...

BTW Is there any other way of creating a map like (for example) the world map in final fantasy 5 without using a matrix?

Dragael Software
Current Project: 2D RPG Editor (name undefined)
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 18th May 2004 03:10
Uh...just use loads of images? A tile system is what you need

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Emperor Baal
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 18th May 2004 12:02 Edited at: 18th May 2004 12:03
Code Ninja, is not as hard as you think. Lets say, when the camera moves 50X to the right its above tile X2,Y*. Divide the camera position x with 50. Add that value to the tile x variable and use the int() command to make the tile x integer

Same goes for the tile y/z variable.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Code Ninja
20
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 19th May 2004 00:52 Edited at: 21st May 2004 02:19
@Baal: ... uh... okay, I think i follow... is there a mathimatical formula you can show me?
[edit] ahh... nevermind. I'll never get this 3d stuff......

Dragael Software
Current Project: DragnEdit RPG 2D (probably wont last long...)

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