First up, the reason why its here is because I thought other people might like to know the answer.
When NG returns the normals of a position of collision, how is it calculated? I'm going to need to make bouncing collision, so the normals will be important, so are they derived from normals stored within mesh data, or are they calculated within NG?
I don't even need NG collisionpro right now, but seeing as its such damn good value for money, I thought I might aswell buy the bastard anyway!
Just need to make sure the normals returned are derived from some sorta maths, as I'll be bouncing on home made meshes that DO NOT have the lighting normals for vertices set properly, so as stupid as it sounds, just double checking it doesnt use the normals stored for vertices to calculate collision normals.
Signature? No! Obsolete! These days it's all about chip and pin!