ASM is 10 times harder than C++. Dont listen to these insane people.
ASM is easy to understand. You simply poke bits of memory around, test the result of calculations and branch different ways. What they're saying is, it's easy to understand what it's doing. What they're not saying is, it takes a hell of a lot longer and a lot more thought and research to be able to do something in ASM that you could otherwise do in C++.
In C++ you write one command to print "hello world" to the screen. In asm, you'd have to do something vaguely along the lines of:
-write down the ascii codes/bit codes for each character you want to print
-figure out which areas of memory you have to write to to access the screen buffer
-set these memory locations to the correct character code
-make some 20 line algorithm to flip this buffer to the display screen
The concept is easy to understand. You can see you're poking memory around, and you can easily read what calculations are doing etc. but it is not an alternative for making games. It's useful for bits that need mega optimising, but otherwise, stay clear of it!
Here's another example - seeing as ASM only performs one operation at a time with the basic instruction set, to make a calculation like this
number = 46+a/(68*b)+sqrt(c+d); in C++, it'd be exactly like that, but in asm you'd have to:
Break that down into each component sum: e.g.
68*b
a/that result
46 + that result
etc etc.
Dont forget you'd have to be poking those numbers into different areas of memory, so you dont overwrite them, and taking values out of the CPU accumulator. I dont even think ASM is capable for square rooting. I think you'd have to write your own ASM algorithm to work out square roots. There's no formula to work out the sqrt of a number, so I'm guessing their isn't a CPU function for it.
But anyway, enough blabbing. I think the people above are saying its readable and once you get the concept its quite easy to understand, but it is not a solution to high-level languages. High-level languages are the solution to assembler.
Signature? No! Obsolete! These days it's all about chip and pin!