I made a cheesy Jetpack demo that I'm going to make into a FPS when BSP speed is fixed. Right now, it's just a physics/gameplay test. It'll be 1st person for the final game.
Spacebar is thrust.
RMB is forward movement when thrusting.
LMB is a kind of air brake if you are facing the way you are traveling and thrusting.
When you finish the course, press "r" to reset the game.
Hold "f" to show framerate.
The purpose of this demo is to fly through the green spinning rings.
After you pass through one, it turns red and the next one appears.
The timer stops when you pass the 10th ring so you can see your time.
The small arrow in the bottom middle tell you which way to turn to face the next ring. (No height)
Checkpoint counter tells what checkpoint you have completed.
The Altitude meter is on the top right of the screen. 0 to 300 feet. (300 is cap)
The speed indicator is above the checkpoint counter. 0 to 45 MPH. (Not to scale) If you land on top of a building or ground going over 30MPH, you just slow down to walking speed.
If you are going over 30MPH and hit the side of a building,car or fence then you crash and die. (Game resets after 5 seconds)
If you fall over 50 feet w/o slowing down, you crash and die.
If you fly outside the fenced area, you have 10 seconds to get back in. There is an onscreen graphic to tell you.
There is a fuel gauge to tell you remaining fuel.
If you run out of fuel, you can't use your jetpack.
If you stand in the Re-Fueling tank, your fuel goes back up.
Click here to download V1.0