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3 Dimensional Chat / Sniper Rifle Pics

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BOC4J
17
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Joined: 31st Oct 2002
Location: United Kingdom
Posted: 10th Dec 2002 12:47
http://www.geocities.com/boc4j/Weapons/M1DSniperRifle/M1DSniperRifle.html

Go there and see the first wepon in my game, it is a M1D Sniper Rifle with a M84 Telescope
pathfinder
17
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Joined: 5th Sep 2002
Location:
Posted: 10th Dec 2002 13:04
Well you certainly have the fundementals, Dont let the renderer fool you though. Import it into darkbasic for a better representation of your model. Ive noticed alot of 3D packages are to kind to my models, they tend to tidy up the mesh a little. Then you put it into DB and you realise polys are all over the shop, or overlapping. A part from a bit of tweaking youve got a good building block there. I assume were not talking 1000+ polys.

skin it

Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Dec 2002 13:04
Hmmm...
i'm just gonna keep my mouth shut this time

Anata aru kowagaru no watashi!
pathfinder
17
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Joined: 5th Sep 2002
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Posted: 10th Dec 2002 13:07
hehe, bit pointless if you dont post mate . He wants comments, just leave his limbs alone.

Van B
Moderator
17
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th Dec 2002 13:10
Looks great - but it's far too high poly, really a 12 sided cylinder should be a really generous maximum for the barrels and round parts. An actual modelled hole at the end of the barrel is not a good idea, 1. it greatly increses the polycount, 2. it'll never be seen. I'm guessing the polycount is well over 1000, you need to cut that down by at least half.

Nice work though, you gonna texture it or use the mesh colours?


Van-B
BOC4J
17
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Joined: 31st Oct 2002
Location: United Kingdom
Posted: 10th Dec 2002 15:31
thanks for the comments.

in response to "Van B", it will not be textured, just coloured in the way you see it (that is the style of the game). i am not that sure of the poly count (will check later), but i think it is pretty low - the biggest two cylenders have 12 sides and all the others have 10, and the base & trigger which were spline modeled are pretty low

Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Dec 2002 20:45
personally i think your talking in the region of 1,500 faces for that ... i guess acceptable.

Anata aru kowagaru no watashi!
BOC4J
17
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Joined: 31st Oct 2002
Location: United Kingdom
Posted: 11th Dec 2002 12:01
no actually its just below 700

Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 11th Dec 2002 12:14
find it hard to believe

Anata aru kowagaru no watashi!
Van B
Moderator
17
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Dec 2002 12:40
I know what you mean, it does look very smooth for 700 polies.

Nice work on the polycount .


Van-B
actarus
17
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 11th Dec 2002 14:36
OMG where's the geoPOPUP?
t did you do with it>You didn?t pay for an account over there?Tell me not.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
actarus
17
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 11th Dec 2002 14:37
BTW this model would look great with some nice wood and dark metal textures.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
BOC4J
17
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Joined: 31st Oct 2002
Location: United Kingdom
Posted: 12th Dec 2002 11:16
naa, i am not going to have any textures because it will look wrong for the game - not within the style

ChronicFear
17
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Joined: 15th Dec 2002
Location:
Posted: 19th Dec 2002 19:52
What type of game are you making?

Your suffering cause of me its divine
-Korn-
Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 19th Dec 2002 22:30
my guess would be GTA

Anata aru kowagaru no watashi!
John H
Retired Moderator
17
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 20th Dec 2002 04:28
Made with...................... I hope you didnt get at 10 (I dont have the pounds sign) rip of max.................

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Dec 2002 05:09
naw... this is the guy who got Max5 for £20
which is why i'm giving no help

Anata aru kowagaru no watashi!
rapscaLLion
17
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Joined: 29th Aug 2002
Location: Canada
Posted: 20th Dec 2002 06:01
lol @ Raven (in a good way)
and congrats to BOC4J, it looks very nice. You gonna texture it?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
ChronicFear
17
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Location:
Posted: 20th Dec 2002 07:56
Who got Max5 for 20 dollars?

Your suffering cause of me its divine
-Korn-
BOC4J
17
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Joined: 31st Oct 2002
Location: United Kingdom
Posted: 20th Dec 2002 13:08
No £10, i am gonna texture it now.
it is going to be used in a game similar to GTA3/Mafia sort of game but 1st person and you cant drive cars, and it will be more like an rpg (with missions)

PS, im sorry if you feel that way raven

John H
Retired Moderator
17
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Dec 2002 02:36
Wow- I cant believe you bought it. That is just,,,,,,wrong. Chronic dont go to the pirated market, it will get you no respect and an overall disliking around here.

BOC, I am afraid you have gone down this path

I do not respect individuals who support those nasty piraters. Therefore, I will be of NO help from now on.

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
rapscaLLion
17
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Joined: 29th Aug 2002
Location: Canada
Posted: 22nd Dec 2002 01:08
ah good, does that mean you'll shut up? j/k
Piracy is bad, I agree...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Dec 2002 01:56
Piracy is bad... Mmmmkay!

Anata aru kowagaru no watashi!
John H
Retired Moderator
17
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Dec 2002 03:22
-ah good, does that mean you'll shut up? j/k

LMAO- lol

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
The Wendigo
17
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Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 22nd Dec 2002 23:57
Wow! Nice! I can see how it is under 700 poly. If you look closely, you'll notice he didn't use as many sides for the parememter of his cylindrical objects as it looks (ie barrel, and scope). Not bad at all, but I agree with pathfinder that you should test it out in dbp. Looks a lot like the 3D modeler might have tweaked it well.

1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day
CodeBase3D
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Joined: 1st Jan 2003
Location:
Posted: 1st Jan 2003 11:35
I will have cool tips.
But... I have no tips!

Skyone
17
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Joined: 30th Dec 2002
Location: United States
Posted: 2nd Jan 2003 05:12
Useless crap...

Code of the Week: Moving an object back.
If Downkey()=1 then Move object x,-10
x=Object Number
Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 2nd Jan 2003 08:35
Skyone... please keep ironious comments suchas that to yourself.
If you believe there is something truely wrong with this then actually set down WHAT you think is wrong with it.

Anata aru kowagaru no watashi!
Krastor
17
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Joined: 27th Oct 2002
Location: United Kingdom
Posted: 4th Jan 2003 21:19
The link no longer works, have you removed the page?

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