Quote: "Yes a MMORPG is technically possible. Youd have to pay -a lot- for a server that is good enough to run this all through. Check out the WIP section for Nuclear Glories new system which is excellent for online games. It sends data to and from the server, which could be stuff like chat strings, play positions and what not. It can send 300 bytes per second for a free user I think."
Thanks RPGamer
Yes, a mmorpg is technically possible. The design of a mmorpg must be tied very closely to the server software, otherwise you'll be dumping bandwidth like milk jugs from a wet grocery bag.
Our server software could theoretically connect up to 65000+ people in one game, although it's not designed and optimized for such a situation. The game has to keep very close track on how much data it's sending (from each client machine) and how much of that data is being relayed to other people. The bandwidth can start piling up exponentially and create massive hits.
Our free service is perfect for startup games with up to 4 people per session. The bandwidth service we offer works nice for like a 7 or 8 person (per session) multiplayer FPS.
When you step off into MMORPG land, you're looking at anywhere from $145 to $265 a month to cover the server. Also, you'll need custom-built server software to integrate with the game to handle the load properly. Anybody willing to put up the money for such an operation we'll happily work with.
The short version: You need to be a professional programmer with server cash, a loaded business person who knows who to hire, or someone willing to build up from the bottom to get to mmorpg level.
All of the source on the planet is useless if you don't have the means to put it into action
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After reviewing some resources, we could provide a MMORPG server solution at a lot lower cost. Like at $80 a month if you don't mind paying the $100 setup fee.
If a group of 10 people pooled together, that's only each person paying $18 the first month and $8 for every month after to power the MMORPG server where you could potentially have hundreds or thousands of customers. Each person would receive a cut of the cash and possibly put programming and media into the mmorpg project as well (don't want dead weight people on board).
This makes the MMORPG option a lot more reachable.
NG could handle the server side integration and build it to work specifically for the game, etc... (so NG would have investment into the project and therefore require a fair cut of the earnings)
Each person could make a fair amount of money, be part of a cool project, and get their names out. It's not a bad gig if we could pool a good group of people together.
If you want to set somethin' up, give me a buzz.