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Program Announcements / the City - updated!

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hmm
21
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Joined: 11th Oct 2003
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Posted: 28th May 2004 20:01
http://dbspot.com/hmm/the%20city/city.htm

You can download the new version of 'the city' through this link. There are also a few screenshots there.

Updates inculde;
-better car ai.
-fancy lookin' sphere mapping.
-timer based loops which (i think) will ensure a constant running speed and more realistically timed physics.

Enjoy!

coincidence? how about pure cosmic convergence!
hmm
21
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Joined: 11th Oct 2003
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Posted: 28th May 2004 20:02
hmm...
it seems you'll have to copy and paste the link, sorry.
(or goto my website and follow the link)

coincidence? how about pure cosmic convergence!
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 28th May 2004 20:03
you know if you put little [-href-]"insert web adress here"[-/href-] tags (without the "-"s) it makes it alot easier for everybody


Formerly known as "DarkWing Duck"
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 28th May 2004 20:37
This forum won't create clickable links if address has a space (%20) in it. Rename your folder without a space and it will work.


Boo!
Mitchell
20
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 28th May 2004 20:42
Ooohh. I liked the previus version.. I'll check it out!

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
orv
21
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Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 28th May 2004 23:25 Edited at: 28th May 2004 23:34
well someone needs to do it. Might as well be me!

clickable link:

http://chomer.com/thecity/

Will redirect you and work around the little prob with spaces!

If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 28th May 2004 23:29
you can't put "%20" in it


Formerly known as "DarkWing Duck"
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 28th May 2004 23:30
Quote: "This forum won't create clickable links if address has a space (%20) in it. Rename your folder without a space and it will work."


why don't people listen to spooky? theres no point trying to link there, its got spaces in the url!

Back on topic, that is looking great! Is it still all randomly created aswell?

orv
21
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Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 28th May 2004 23:35 Edited at: 7th Jul 2004 03:50
Ha! I will not be thwarted! (spelling?)

http://chomer.com/thecity/

I'll stop now!!!

806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9800 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 28th May 2004 23:56
Quote: " tharted! (spelling?) "

thwarted(i think )


Formerly known as "DarkWing Duck"
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 29th May 2004 00:24 Edited at: 29th May 2004 00:27
[edit] never mind, just change the htm extension to zip

Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 29th May 2004 01:45
looks cool is the city really real time generated? (randomize)

if I = 1 then I = 1 else I = 0
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 29th May 2004 02:05
I have played all of the city versions, and this one has improved quite a lot, especially being as I have a better graphic card now.

Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 29th May 2004 04:16
All I can say it, awsome job dude! This rocks, reminds me alot of GTA 3, all it needs is some pedestians and the ability to shoot at them lol. By the way I wanted to make a game like GTA a while back but gave up because I did not know how to program the car physics and the car AI, but your game has both those things so I am wondering, how did you do it?

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
DARKGuy
20
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Joined: 28th Nov 2003
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Posted: 29th May 2004 12:41
hmmmm the download text is underlined & blue but I can't click it *lol*! yea...no link

:: Pentium 300 Mhz, 8Mb video card, 64Mb RAM, 5 gb & 1.6 gb HD's, W98SE, Sound Blaster AWE 32 ::
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 29th May 2004 13:12 Edited at: 29th May 2004 13:25
testing....

first of all, ditch the install program. I hate that more than anything. a simple zip file will do.

pretty cool. just a few things though. the sound when hitting a car is very annoying. try using "if sound playing(#)<>1". Increase the friction between the car and the road. And the longer I played, the slow the game started to run. Started getting choppy after awhile.

"eureka" - Archimedes
the_winch
21
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 29th May 2004 13:50 Edited at: 29th May 2004 13:51
Quote: " hmmmm the download text is underlined & blue but I can't click it *lol*! yea...no link "


It's nasty ms word exported html, try using internet explorer or the download link is
http://dbspot.com/hmm/the%20city/city.zip

he told me that he loved me and then he kicked me in the chest
SGT KOOLAID
20
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Joined: 6th May 2004
Location: NYC
Posted: 30th May 2004 08:10
very nice dude. yeah it does remind me of GTA 3, u adding lighting system? lightmapping? lightposts? headlights on cars? so far pretty impressive work. kinda low poly u should play with the draw distance, and poly count see if u can get a bit more polys, also question i see spaces between textures on the street,is that a graphical error? or an normal thing now? but either way very very nice. keep up the work.
Manticore Night
21
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 31st May 2004 01:48
Maybe you should put a bigger matrix at the sides of your current one so that it looks like there's an ocean or something, and maybe letting us go into the water.

It's amazing how much TV has raised us. (Bart Simpson)
hmm
21
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Joined: 11th Oct 2003
Location:
Posted: 31st May 2004 02:21
sorry havent posted for a bit, I was away for the weekend.

there's some cool ideas in here (some of which i've already planned) and i do plan to continue work on it. sorry, for all the probs with downloading/installing, i'll change stuff tomorrow.

i think the next version will include pedestrians (static to begin with), and the beginings of a weapon/damage system.

However, i've got an even cooler project in development which will take up some of my time (oh yeah, and exams), so development on 'the city' may take a while.

coincidence? how about pure cosmic convergence!
Clownpaint
20
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Joined: 23rd Dec 2003
Location: London, England
Posted: 31st May 2004 20:49
I like the look of this, keep up the good work, just two things wrong with it.

1) Cars drive along inside eachother sometimes.

2) I managed to get off the edge of the terrain, but it actually appeared underneath me after i did something ( cant remember what it was a while ago)

apart from that very nice.

2.66ghz, 256mb ram, ATi radeon 9600xt 256mb graphics card, 120gb
thief
20
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Joined: 27th Jan 2004
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Posted: 4th Jun 2004 02:16
what the cooler project?

thief
hmm
21
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Joined: 11th Oct 2003
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Posted: 4th Jun 2004 13:47
see my CCP post in the WIP forums. Im making an 'interactive world' editor for you to make your own cities/towns/villages/countrysides to drive around causing havoc. It uses my CCP(cinematic car physics) which are infinately better than those in 'the City'.

coincidence? how about pure cosmic convergence!
thief
20
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Posted: 4th Jun 2004 19:19
sweet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thief
hmm
21
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Joined: 11th Oct 2003
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Posted: 8th Jun 2004 02:46
It's now late, but i've managed to add shadows to the cars. It was simple, but looks pretty good, Next up; a particle system.

coincidence? how about pure cosmic convergence!
hmm
21
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Posted: 9th Jun 2004 00:11
..and i now have my homemade particle system (needed bigger particles). Got the ability to place fire or smoke. Smoke has been implemented into the skidding, but because ghosted plains sometime hide stuff behind them, you can't really see the smoke in action.
Any solutions?

coincidence? how about pure cosmic convergence!
Three Score
20
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Joined: 18th Jun 2004
Location: behind you
Posted: 26th Jun 2004 08:27
very nice program the only bad thing is you can see where textures (or whatever)meet

has your ending began or has your beginning ended
CPU
21
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Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 27th Jun 2004 00:10 Edited at: 27th Jun 2004 00:11
hey, good job! I can see you've put a lot of work into it, however I have my qualms:

1). You can drive to the edge of the map and then walk off of it.

2). Car skids like it's on ice.

3). If you get into a car and drive toward a building but hit the spacebar before you hit it(the building) the momentum of the car carries it into the building.

4). Like in number 3, but if the car is sticking about halfway out of a building and you get right next to it and enter it the car will sometimes jump several thousand feet in the air and i watch the car for about a muinet before it comes back down.

5). I wish you could get on top of buildings.

Sparring - Loved by many, Pefected by few.

I'm going to live forever, or DIE IN THE ATTEMPT!!!"
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 3rd Jul 2004 21:15
is it made in dbc??
hmm
21
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Joined: 11th Oct 2003
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Posted: 3rd Jul 2004 21:41
made in DBPro. But now with upgrade 5.4, tis totally screwed up. All of the code regarding matrices no longer works due to arrays and stuff. and for some reason it closes after a couple of secs.

it seems that every upgrade is actually a downgrade.

coincidence? how about pure cosmic convergence!
CPU
21
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Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 13th Jul 2004 00:26
@hmm - a little note: shift matrix up and shift matrix down were switched in upgrade 5.4 | Look in the bug report forum about matrixes, theres at least one or two that might be of intrest to you.

CPU

Sparring - Loved by many, Pefected by few.

I'm going to live forever, or DIE IN THE ATTEMPT!!!"
Secret Shadow
20
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Joined: 4th Apr 2004
Location: USA
Posted: 13th Jul 2004 20:53
This game looks like it could change the way we've seen DB or DBPro completely. Just a suggestion: Try to make it look and feel very much like GTA, because if you do, this game will be a sure hit. Maybe you should add a story mode, where you take the phone calls to get random jobs and that kinda thing. Shoot padestrians, like they said before, but also add gang members trying to kill you. Makes the action more intense. Cheers!
-Secret Shadow

No one can touch the secret shadow, because it is impossible to touch a shadow!
Ocean Runner
21
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Joined: 18th May 2003
Location: United States
Posted: 15th Jul 2004 03:17
Awesome game!
I like how you can walk around and pick up any car.

Things that need work:
Physics - The cars don't flip! I've made them do many things that would cause them to flip and they don't

Website - The link is fake. I would use image maps if you wanted to do that, or just use plain text. Rename city.htm to index.html, and get rid of the space in the folder name.

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
Pazza
21
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Joined: 27th Jan 2003
Location: United Kingdom
Posted: 16th Jul 2004 07:54
very impressive keep it up!

"Bite my shiny metal ass!" - Bender
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Jul 2004 21:18
Quote: "http://forum.thegamecreators.com/?m=forum_view&t=20979&b=5

Learn to love it."


hmmm, i'd rather not. I'll just make my own.

"eureka" - Archimedes
teh game wiz
20
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Joined: 24th Feb 2004
Location: EWS
Posted: 23rd Jul 2004 22:02
i like the way you can walk through cars
also there is a white line between the textures in the matrix

apart from that its a good game and i spent a while messing around in it. the car models are good and the sounds too.

keep the work up and use the v5.5 beta if you want most of the bugs fixed.

http://www.elliot-dickerson.co.uk W0000000000000000000T
hmm
21
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Joined: 11th Oct 2003
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Posted: 25th Jul 2004 18:20
Thanks for all the new suggestions. At the moment I'm completely devoted to finishing my 'i world' program which currently has all the features that you have suggested (guns, people, police, cool physics, sounds, effects).

I will come back to 'the city' though to finish it off once ive done 'i world'. I think I've learnt a lot of useful stuff.

coincidence? how about pure cosmic convergence!
kenmo
22
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Joined: 7th Sep 2002
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Posted: 26th Jul 2004 01:07 Edited at: 27th Jun 2012 06:29
Cool game man, the only problems are the crashing sound that has been mentioned, and the friction problem mentioned. The turning is too uhh slow I guess I should say? Also, make them cars go faster!!!

Heh the gravity is nice:
http://kt.dbspot.com/city1.jpg
http://kt.dbspot.com/city2.jpg
http://kt.dbspot.com/city3.jpg

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