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Work in Progress / Dumbo - 3D platform game / UPDATE THREAD

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Drew Cameron
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Posted: 29th May 2004 19:51 Edited at: 2nd Jul 2004 22:39
July 2004 - BETA demo version
http://www.ddrw.dbspot.com/new/BETA.zip 600kb

Latest screenshots:



Additional level screens, not featured in demo:



Latest updates
Lensflare on the sun
More sound work and some temporary music
Bigger level with caged friends to save
Tweaked engine

Coming in next update (August - FINAL DEMO!)
Fully animated main character
More sound work and music changes
Joypad support and a front end
Improved collision, bug fixes
Difficulty decreased (ie: bigger platforms)

Hamish McHaggis
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Posted: 29th May 2004 20:41
Command out of place error. Why don't you build an exe and post it instead of the code?

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Drew Cameron
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Posted: 29th May 2004 20:44 Edited at: 29th May 2004 20:52
Done.

[edit] Like the landscape editor, Hamish and I'm looking into using it.

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* * * Coming December 1st - "Dumbo"...
David T
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Posted: 29th May 2004 20:59
Interesting...

Suggestions -

Restarting at certain checkpoints rather than back at the beginning after dying
Few more enemies?
Love the cel shading - maybe a bit of detail though?
Otherwise, cool

Two strings walk into a bar. I'll have a pint says the first$%ASLDJ09920D"$"$D. Excuse my friend says the second, he isn't null terminated.
Drew Cameron
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Posted: 29th May 2004 21:03
Reply:

Did you get to the end of the level? There is a checkpoint later on but I agree with you that they are pretty sparse. Some more enemies appear later on too... I plan to add some nice plants here and there and maybe some floaty clouds above. The game has been in development a little less than 2 days, so not bad so far.

I am awaiting a modeller on the Team Requests board

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
andrew11
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Posted: 29th May 2004 21:09
erm... Doesent work..

I get a "Runtime Error: Error 10"

"All programmers are playwrites and all computers are lousy actors" -Anon
Hamish McHaggis
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Posted: 29th May 2004 21:25
Try putting the exe in the main folder andrew.

Looks like a good start, like the feel to it, though it is insanely hard to get past those clouds, I only did it once out of about 20 tries. I think the jumping needs to be a bit more forgiving, most platformers allow you to jump a bit after you've fallen off the edge. Also I think you need sliding collision. Keep it up!

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Drew Cameron
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Posted: 29th May 2004 21:31 Edited at: 29th May 2004 21:33
How about a higher jump Hamish? Larger platforms?
I want to make the game enjoyable

How about a few intermediate platforms inbetween the more difficult ones?

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
andrew11
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Posted: 29th May 2004 21:47
Cool

The clouds that move are the worst. I got on it and expected to move with it, but I fell off instead. Make it so you move with the cloud.

"All programmers are playwrites and all computers are lousy actors" -Anon
Hamish McHaggis
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Posted: 29th May 2004 21:51
Jump is fine, but larger platforms would be good. I think the difficulty level at the start is too high. But did you understand what I meant by jumping a bit after you've fallen off the edge? That'd make it easier too.

A few more things...

- Smoother movement
- You should stick to the moving platforms.

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Drew Cameron
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Posted: 29th May 2004 21:52
Move with the clouds? That is the hardest thing to code ever!
The formulae for the clouds is something along the lines of

pan#=wrapvalue(5.6+pan#) : cloudx#=(sinpan#*2/czm#)*1.78 : inc pan#

I have tried in vain to get it to work with the player but it's a tough mathematical nut... I might use a cheesy work around by making the "clouds" bouncy platforms so you bounce up high off them...

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
Drew Cameron
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Posted: 29th May 2004 21:53
Appreciated... I do understand the whole thing about jumping slightly afterwords. That's on the "to do" list...

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
ReD_eYe
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Posted: 29th May 2004 22:09
ahhhhh! the clouds Make it just a tinsy bit easier please other than that, nice one.

Hamish McHaggis
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Posted: 29th May 2004 22:41
It should be easy to do the movement of the player, not really hard at all, I've done it before.

Just detect if the player is touching a platform, then move the player in the same direction as the platform, by the same amount the platform moved by. Something like...



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Drew Cameron
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Posted: 29th May 2004 23:47
Eurika! That will work by the sounds of things
I was trying it a different way, appreciate the help!

NOW LISTENING TO: Robot hell song from Futurama... very good

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
hexGEAR
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Posted: 30th May 2004 00:10
that's really good! it's got the potential to be a pretty addictive game... well done only problem i got was mentioned before, it would be cool to have like checkpoints so you don't restart from the beginning, like say after you clear the cloud part 'cus i kept falling on the skateboard section before this very narrow cliff!

Drew Cameron
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Posted: 30th May 2004 18:55 Edited at: 31st May 2004 00:35
Next update [edit - when it's all done]

"Quicksave" - pressing Q saves your game quickly and when you die you will appear at your last quicksave point.
You move with the moving clouds.
Fixed collision.
Easier clouds section and skateboarding section, enemy improvments and more details - clouds, flowers etc...

I will listen to ANY criticisms you can come up with and fix them all

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
blank
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Posted: 7th Jun 2004 00:06
what is this cell shading thing you speak of? and how is it achieved? is it texturing or something of that calibur (eh?)
Cian Rice
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Posted: 11th Jun 2004 00:55
Cartoon Monkey Cel shading is where you make your characters cartoony,(DUH)

Got anime?
I do.
Drew Cameron
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Posted: 16th Jun 2004 17:25
BUMP - new updates up top - some problems fixed...

I am still working on the main game engine and design, but I haven't given up, don't worry

The Old Remedy 3D Skateboarding - http://www.ddrw.dbspot.com
* * * Coming December 1st - "Dumbo"...
spooky
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Posted: 16th Jun 2004 18:27
Not bad. Main bloke has some very odd limbs animating. Looks like one his legs is static and other one rotating all over the place.

Took me ages to realise I could presss RETURN to change to skate mode!

Cleared the clouds, jumped the big gaps with me skates and now on a lonely cloud that doesn't go anywhere. Is that the end of the demo?

Keep up the good work.


Boo!
Drew Cameron
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Posted: 16th Jun 2004 18:50
Yes... the animation is still under construction

How did you find the quicksave feature Spooky? I think it will really help cut frustration

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* * * Coming December 1st - "Dumbo"...
Guhill The friendly one
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Posted: 1st Jul 2004 01:39 Edited at: 1st Jul 2004 02:13
Quote: "How did you find the quicksave feature Spooky? I think it will really help cut frustration"

Reply: it does.


I've also played your 2d game where you skate down the hill. How do you create a scrolling game?



Without hating, this world would be perfect.
Lampton Worm
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Posted: 1st Jul 2004 02:01
Hi,

Can you post some screenshots please?

Cheers.
Drew Cameron
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Posted: 1st Jul 2004 03:54 Edited at: 1st Jul 2004 03:56
I would, but haven't got any to hand any more. Fear not, some are on the way within the week.

Drew Cameron
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Posted: 2nd Jul 2004 22:41
July updates, see top of thread for new BETA demo.
The final, public demo will be up in next months update (August)

Feedback!

Grismald
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Posted: 2nd Jul 2004 23:02
very nice, but each time i switch to skate mode it crashes my comp


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Drew Cameron
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Posted: 2nd Jul 2004 23:04
Hmmm. What specs are you running on? I suspect it may be the particles or skating sound...

Grismald
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Posted: 2nd Jul 2004 23:07
i'm running it on a pIII 500 mhz with a 32mb ATI rage fury graphic card atm.The previous demo ran fine on it, so i was kinda surprised this one doesn't .


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Drew Cameron
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Posted: 2nd Jul 2004 23:58
Try collecting the crate at the start of the level... you should hear a magical sound and the tally at the bottom right should go down to 3...

Does that work for you? If so, I know what is wrong...

Grismald
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Posted: 3rd Jul 2004 00:10
yeah, it works


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Drew Cameron
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Posted: 3rd Jul 2004 01:04
OK - then it's definately the skating sound... (pitch bug in DBC)
This will be fixed in the next update

Sorry for the trouble and thanks for the bug report
P.S - Thanks for the help with the model too

walaber
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Posted: 3rd Jul 2004 23:32
the latest version is really cool!! I liked the hot air baloon... didn't quite make it to the train in the screenshots you posted... I'll have to try again later

looking great though, will be much better with an animated character

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Drew Cameron
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Posted: 3rd Jul 2004 23:47
Who managed to save all 4 of the cages?
I agree - some animations and good sound effects will hopefully make it really proffesional.

By the way, that train is not in the demo
The final demo next month will have it though

The Dumbo website is now running!

http://www.ddrw.dbspot.com/new
Manticore Night
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Posted: 6th Jul 2004 05:00
I think there should be check points because I keep dieing and going back to the start, AND IT'S PISSING ME OFF!!!

It's amazing how much TV has raised us. (Bart Simpson)
Drew Cameron
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Posted: 6th Jul 2004 06:49
Use the "Q" key to quicksave - then when you die you will reappear at the point where you quicksaved.

Dumbo - 30% completed

http://www.ddrw.dbspot.com/new
Monzi
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Posted: 6th Jul 2004 09:56
fun game. the clouse are insanely hard. so i quit the game in frustratrion is the main character supposed to be an elephant? very weird looking he is i think

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Manticore Night
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Posted: 6th Jul 2004 10:17
How do you beat the level?

It's amazing how much TV has raised us. (Bart Simpson)
Drew Cameron
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Posted: 6th Jul 2004 23:53
By finding and saving all 4 caged slaves.

The game is hard? The quicksave should help, but just incase anyone thinks the difficulty level is too hard, they should know that this is the 2nd level so their is a bit of a learning curve up to the clouds.

Dumbo - 30% completed

http://www.ddrw.dbspot.com/new
Manticore Night
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Posted: 7th Jul 2004 02:44
that's odd I got all four and nothing happened. Cool game anyway.

It's amazing how much TV has raised us. (Bart Simpson)
Drew Cameron
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Posted: 7th Jul 2004 05:04 Edited at: 12th Jul 2004 22:34
No problem, that bug will be fixed in the next version, which should be coming out at the end of August...

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Drew Cameron
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Posted: 12th Jul 2004 22:39
Final game rundown

This is the update thread, so I thought it might be appropriate to give everyone the final rundown on what the finished game will include (December 1st if all goes to plan)

5 story mode levels - Deep blue sea, Up in the clouds, Enemy forrest, The train top and LLC factory
5 gadgets, a different one in each story mode level - parachute, roller skates, cardboard box, sticky pads, bb gun
20 puzzle mode levels (done with level editor, all in same theme)
Front end, voice acting, music and cut-scenes
All the other options, customizable control scheme, joypad support, resolution config and volume control

The full game will be a commercial title, selling for £4.99 via PayPal at a site yet to be named.

It will be download only and the final game should be a 15mb file.

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Mitchell
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Posted: 13th Jul 2004 00:56
woot!

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Guhill The friendly one
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Posted: 13th Jul 2004 03:36 Edited at: 13th Jul 2004 03:39
, I quicksaved on a moving platform and now I keep falling.

What modeling software did you use?

Without hating, this world would be perfect.
Drew Cameron
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Posted: 14th Jul 2004 19:40
@ Guhill the Anti Hate: Press R the next time you get in a spot of bother... Alternatively, don't quicksave on moving platforms...

I didn't use any modelling software, it's all primitives, matrices and stock models from the DBC media disk. (except Dumbo)

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Jess T
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Posted: 14th Jul 2004 19:52 Edited at: 14th Jul 2004 19:54
Drew, there's two threads on this game, you don't need both do you?
I've locked the other one, but just ask me if you want me to unlock it, for whatever reason.

Jess.

[EDIT]
for the Platform Plains, turn Culling OFF, so that when you look up, and the underneath of them, you can still see them.
[/EDIT]


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Drew Cameron
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Posted: 14th Jul 2004 22:22 Edited at: 14th Jul 2004 22:27
No, that's OK.
Thanks for tip on culling. The pictures have been moved here so feel free to delete the other thread...

Dumbo in the third level - enemy forrest


Dumbo looks for some chums to rescue near the deep blue sea


Same as above


Front end shot, this has now been updated with a smaller font


Dumbo on the fourth level, atop a high speed train










Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Hamish McHaggis
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Posted: 15th Jul 2004 06:03
Nice work . It's pretty good, like the wind idea . Though I'm not sure what's up with the spasticated animation, one arm and one leg always keep moving up and down.

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Drew Cameron
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Posted: 15th Jul 2004 07:11
Yep, that will be fixed in the new 4 level demo...

As you can see, it's fixed in the screenshots...

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Drew Cameron
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Posted: 26th Jul 2004 02:18
BREAKING UPDATE

Dumbo to be FREEWARE! Will be available November 2004...
Andrew11 - you'll still be getting paid, see me via e-mail...

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new

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