Haven't worked much on the music lately, mostly been programming. Here's what we've gotten done in the past week or so.
The Level Editor:
*Routines for loading up objects;
map models, statics, explodables, weapons(to be held by AIs upon spawn, ammo boxes, weapons to pick up, and stationary guns), lights, AIs, triggers, spawn points, flags/control points
*Saving and loading-still need to make the routines fit the format correctly
Design:
*School, multiplayer map, blueprints done
*Box world, multiplayer map, blueprints done
*Blueprints for house level complete
*Terrain for (campaign level)Iceland level copmlete
*Blueprints for underground passage to house complete
*Terrain for rocky crash site complete
*All missions have a generic plan laid out that describes the plot events that happen and when/how/where the player interacts with the game
Crazy Donut Productions, Current Project: KillZone
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