To find out what
CCP is goto;
http://darkbasicpro.thegamecreators.com/?m=forum_view&t=28113&b=8
or just download the demo here;
[href]www.dbspot.com/hmm/temp/cardemo.zip[/href]
Basically, its a very fun car physics engine that im about to implement into a new project..
i world - interactive worlds
This is my newest and biggest project. It will be a tool which people can use to create landscapes populated with interactive items/entities (eg. vehicles to drive, things to blow up smash, people to kill, police to run away from). So you'll be able to make your own cities, or countryside areas or coastal towns or crazy death arenas. It will feature the above cinematic car physics.
I've got alot of code ready to stuff into this project, so its not as crazy a task as it appears. The matrix editing is all up and running but for the implementation of my texture blend code. You can craft organic landscapes easily and then put roads on them. The good thing is that the heights correct themselves automatically so that no roads are tilted too much to the side, so you don't need to painstakingly go through checking the roads. I'll also put my car pathfinding code in there to allow cars to automatically find their way around the user's landscape.
Heres some screens of the editor so far;
and the texture blend code i'm about to add for nicer looking terrain. It allows for as many different ground types as u need.
Updates soon!
coincidence? how about pure cosmic convergence!