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3 Dimensional Chat / getting ocean shader to work

Author
Message
Mucky Muck Ninja
22
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 3rd Jun 2004 06:00
i just got a Nvidia FX 5200! Now all those shaders in Nvidia FX Composer work! Now, I want to use the Ocean FX in DBPro. I loaded the FX, applied it to a plane, and the texture doesn't look good. It is just one color, instead of all the shader colors. How do I fix this?

Am I an Idiot...or is everyone else just really smart?
i am foonman305
Neophyte
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 3rd Jun 2004 06:49
Make a post in the Ultimate Shader Thread and post what code you used to load and apply the shader. If I can't get around to helping you odds are Ideajuice or someone else can because the DBPro board is frequented more often than the 3D one. So someone is bound to see your post.
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Jun 2004 18:21
The shader needs a high poly plain, like the one that is supplied with it has thousands of polygons - it needs the extra polies to get the effect, it simply needs the extra detail to look good.

Damn how I'd love it if that effect worked on a plain!


Van-B


The nature of Monkey was irrepressible!.

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