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3 Dimensional Chat / Blender x exporter got armatures export!

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Nazgul
23
Years of Service
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Joined: 20th Jan 2003
Location: - Please Select -
Posted: 3rd Jun 2004 23:44
...but still need work, I am not sure if it loads textures, and it forces the mesh to be at 0,0,0 and some other things explained in the site.

Mainly, I post this thinking mainly that those expert blender heads that could be here may give it a serious try..I have been testing and seems it loads ok in Mesh Viewer and Skinnedmesh tool (both of MS SDK v 8 and 9) and in last case, re saving in meshview, it usually makes any x file more "compliant" with game engines that suport x files. (a tip)

I mean, any blender newbie can end up hating it as is not easy to make a test. Of course , try if you want, but is not that it does not work, it is that as is a wip yet, it needs soem stuff to setup.

Mainly I announce also to make you know that x files are going to be possible to make with a free software called Blender, even animated characters. I have done tests and could load animated x models in meshviewer, so I know it works. But the skeleton and blender file must me prepared in certain way.

Ben will continue improving it, so don't worry.

But thought is a very good new, and that i 'd let you know, specially as since some time, Db Pro has the great feature of importing x weighted animations. (I am not a coder, so I can't test my own, so if exists the combination of an expert blender user here, also expert with DBPRO and x files, hey, please, test it and comment all you wish in this thread...please....)

Ok, Ben Omari's site :
http://xoomer.virgilio.it/glabro1/index.html

And many thanks to him for what I can ensure, was a huge, huge work.
I suppose now is all going to be improved but I think he got the main thing

http://www.freewebs.com/sysiphus/<--3d fight model there
walaber
22
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 4th Jun 2004 08:16
this is really exciting news! I've been looking into Blender as it's obviously the most powerful free/cheap modeller out there, but I was discouraged by the lack of .x export (with skeletons)

I'm going on a business trip for about a week soon, I think I'll take my laptop and Blender / DBPro with me, and see if I can get it working!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Nazgul
23
Years of Service
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Joined: 20th Jan 2003
Location: - Please Select -
Posted: 4th Jun 2004 10:44
the author is doing right now many ,many fixes...don't get discouraged if u get nothing exported or error free...is an initial alpha, indeed...

no UVs export yet, and the need of be located at 0,0,0 is probably gonna be removed... also many thing sto polish.

But Blender experts are often dealing with this stuff...

In fact, it was mainly to let you all know, as like you, I think it will be a great thing

http://www.freewebs.com/sysiphus/<--3d fight model there
Nazgul
23
Years of Service
User Offline
Joined: 20th Jan 2003
Location: - Please Select -
Posted: 4th Jun 2004 10:46
hey, you are going to try it working in dbpro? great! But again, don't get discouraged if it does not work for this time...

http://www.freewebs.com/sysiphus/<--3d fight model there

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