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3 Dimensional Chat / Placing objects on an x file map. Need Help

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monkee
23
Years of Service
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Joined: 28th Feb 2003
Location: United Kingdom
Posted: 4th Jun 2004 14:41
Basically I know what I want but im not sure how to implement it...
Ive built an island and I now want to start to populate it with objects. Rather than loading the objects and positoning them by hand Im going to create a single poly and position it on my island, aligning it to the surface. This would then be the position for my tree. I will then copy this poly many times basically creating a poly object map that tells me where all the trees should be positioned. I then must export this file as treepostionmap.x . How would i go about reading this into DBpro and instancing the trees onto all the polys positions? I need to be able to read from the file how many polys there are, instance the tree models that many times and position/orientate the trees onto all the polys in the map.
It would also be nice if it could be expanded so that I could have other object types in this file later on.
Any help would be appreciated. Thanks Monkee
Nazgul
23
Years of Service
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Joined: 20th Jan 2003
Location: - Please Select -
Posted: 4th Jun 2004 15:29
dunno what would be more performance expensive, if that (a polygon per object) or a different material ...well, sems the polygon idea is better.

http://www.freewebs.com/sysiphus/<--3d fight model there
monkee
23
Years of Service
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Joined: 28th Feb 2003
Location: United Kingdom
Posted: 4th Jun 2004 17:01
All you're doing is getting the position/orientation informatioin off the poly from its pivot point. You put a transparent material on it so that it does not render. I've used this technique b4 on a PS2 game I was working on but because im an artist more than a programmer im not sure how to write the code.

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