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3 Dimensional Chat / Funky explosions

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soapyfish
22
Years of Service
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 5th Jun 2004 22:10 Edited at: 5th Jun 2004 22:11
Hey all,
I'm currently working on a missile command re-make and have just about come to a nice point on the main engine to start thinking about using models and backgrounds instead of just spheres and cones etc. Obviously being missile command there's going to be loads of explosions and I need your help deciding how to get this to work. I spent some time (well all of 30 seconds) messing about just to see if it could be coded and I did come up with something which could be improved upon but I'm ure there's an easier way then code (by the way here's my explosion no media needed but truest me, don't expect anything good it was just a little test.)


As you can see that ain't exactly breathtaking and might even chew up some program juice(slow the program down.) I was just wondering what you people think would be the best method for adding explosions to my game. Textured plain, animated model, what???
Thanks for reading.

WAS DOING AN FPS BUT RAN AWAY AND STARTED ON MISSILE COMMAND INSTEAD.
Ninja Matt
22
Years of Service
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Joined: 5th Jun 2004
Location: Lincolnshire, UK
Posted: 6th Jun 2004 03:10
I'd personally go for the textured plain approach, which is called billboarding, I think. There's bound to be a few free explosion animations available on the 'net, but I've always used an FX generator for mine, because it's more flexible and gives your game a more unique look. Although I use 3DSMax, I'm sure there's going to be some free ones knocking about, including the trial version of the program they're advertising on the main site...

Of course, you could just look at other games and try to figure out how they've done their explosion effects, then have a go at copying it!
LordoFire
22
Years of Service
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Joined: 14th Feb 2004
Location: United States
Posted: 6th Jun 2004 09:58
personally, the sphere slowly getting bigger thing doesnt work out for me. If I were you, I would just go with particles.

When it comes to programing, I'm on fire!
soapyfish
22
Years of Service
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 6th Jun 2004 16:34
Thanks for your help. I'll have a look round and see what I can find.

WAS DOING AN FPS BUT RAN AWAY AND STARTED ON MISSILE COMMAND INSTEAD.
Binary Moon
23
Years of Service
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Joined: 31st Aug 2002
Location: United Kingdom
Posted: 10th Jun 2004 01:20
See my sig

It needn't cost money either. Use ExGen in Lite Mode and you can export small animations for nothing so, provided you only want fairly simple tasks, you shouldn't have a problem.

Manticore Night
22
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 10th Jun 2004 01:45
Acctually I'd just make a static model of an explosion and make it bigger gradually.

It's amazing how much TV has raised us. (Bart Simpson)
CPU
23
Years of Service
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Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 10th Jun 2004 04:37
Try:

http://www.thegamecreators.com/?m=forum_view&t=24518&b=6

A lil post in the code snipits board...
Cheers,
CPU

Sparring - Loved by many, Pefected by few.

I'm going to live forever, or DIE IN THE ATTEMPT!!!"
Xander
23
Years of Service
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 11th Jun 2004 09:16
I made an explosion and special effect example...

The thread is a little old so you can't reply to it, but here it is:

http://darkbasicpro.thegamecreators.com/?m=forum_view&t=24518&b=6

It uses textured plains and is explained in the thread. Hopefully you find it useful

Xander Moser of Bolt Software
Firewall: Your Computer's First Defense - Real Time Strategy game
[href][/href]

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