Tnx for the good and nice comments! I updated some stuff, no new demo though
ANSWERS 2 QUESTIONS:
- I use NGC i only use it for the car collision. The car tilting is a function i created with the help of Phaelax his code. Checking the grass is a quick(?) intersect object. I use a lot of intersect object commands now, about 10 is that too much? Should i use NGC for that? I really have no clue what could slow my program down a lot. I use spheremapping. And the polycount is around 6000. Any hints or tips?
- The game will be free and there will be no mp3's added with copyrighted material. The name... i don't care a lot
CHANGED:
- Know i have serious speed problems, but i'm not that good programmer and i'm a poly abuser. I have a fast PC (3.2 Ghz Athlon64) so it's no problem to me (120 fps!). But i'm always optimising code and bring down polycounts. I not that good programmer so it takes some time and every variable i change, i check. So i played this 'game' like a thousand times.
- I got rid of the rear view mirror, i thought it was nice. But it's a speed eating thing that don't add anything to gameplay.
- Brought the car angle down for (Jimmy's
) realism, less rally. I can change the variables per car so i can make different driving styles.
- Smoke fx are fixed. Added fire if the enemy is almost 'dead'!
- Menu's are now all fast fades