Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / DarkZ - Space shooter Tutorial

Author
Message
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 7th Jun 2004 23:21
I'm working on a new tutorial for my site (link below my sig)
It's a complete space shooter. With AI that dodges your fire, fires back en retreats. Dynamic for-next loops, etc etc....

Now all I want to know, is what you want too see in my tutorial.

Suggestions and questions are welcome, like:
"How do you code different levels?"

Here are some pre-pre-preview screenies though

Enemy dodges your fire


Dangerous attacks


Manticore Night
21
Years of Service
User Offline
Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 8th Jun 2004 00:02
Sounds neat, but ...well... I don't like my AI that intelligent.
It's smarter than me!

It's amazing how much TV has raised us. (Bart Simpson)
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 8th Jun 2004 00:09
Arkheii
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 8th Jun 2004 19:07
How about scriptable bullets? lol, that's too hard, and you'd have to parse equations. I got that idea from some of Kenta Cho's shooters.

Could be quite a challenge for you though, but since this is a tutorial for beginners, it's best to keep it simple.

Ditch
20
Years of Service
User Offline
Joined: 26th Apr 2004
Location: Virginia,US
Posted: 8th Jun 2004 19:42
Your Math Collision and Tricks tutorial is outstanding. Nicely done. I look foward to seeing a tutorial centered around a real game....hopefully with plenty of source code as a reference.

Thanks......
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 8th Jun 2004 19:52
This space shooter is a tutorial, complete with plenty of source codes. And I've made a script parser before, it even could parse simple equations and follow simple instructions.

Maybe for an advanced tutorial

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 8th Jun 2004 20:38
Okay, ive been thinking about a script language for DarkZ.
How about this:




Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 8th Jun 2004 23:36
Ive got a very pre-pre-beta demo here. Im not even 15% done, but it a demo is better than a thousand words ey? (ye can see how good this tutorial is gonna be)

http://www.nuclearpublishing.com/hosting/emperorbaal/files/DarkZ.zip

Btw, ignore the mouse problem (the mouse jumps out the windows sometimes

Tell me if it runs too fast or too slow.

Arkheii
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 9th Jun 2004 08:59
Runs fast, but IMO the explosions should animate faster.

The AI is... interesting... but definitely not attractive...

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 9th Jun 2004 10:39
Im still working on some better ways to calculate the dodge paths. I can animate the explosions as fast as I want too

Arkheii
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 9th Jun 2004 12:21
Oh, and you moved to Pro. Damn, I feel so left behind.

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 9th Jun 2004 19:19
Nah, the source code is backwards compatible, but dont tell me it will run SLOOOOOOOOOOOOOW.

Btw, ive made a FEW adjustments

The Title screen


The ships scatter now, so that they hit you more


Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 12th Jun 2004 21:42 Edited at: 12th Jun 2004 21:48
Okay, the script engine is running (until I touch it again )

A new demo can be downloaded (2.77mb).

You can add your own stages/waves now, these commands are currently fully functional (just edit level1.txt)



Quite funny, and fast

http://www.nuclearpublishing.com/hosting/emperorbaal/files/DarkZ.zip

Have fun!

Login to post a reply

Server time is: 2024-11-22 07:15:45
Your offset time is: 2024-11-22 07:15:45