Hi all
Just came back from my holiday, and after thinking about it I'm gonna wait for the new versions of DBPro and Newton to come out before continuing with Deathbed full time, although I am still working on level design and models. The new Motorised joints, Vehicle physics and Terrain commands will help no end.
So, I was thinking, and to get Deathbed to be as cool as possible, I would like to fully implement physics to all objects in the game, to allow for setting traps for enemies, bouncing projectiles, vicious ragdoll killings etc
Trouble is, my grasp of physics isn't too hot, so I thought I would start a small project to help me learn and practice using Physics in DBPro...
And here it is!
Hyper Bunny Ball, inspired by Super Monkey Ball, but with a lot more objects to interact with (ie bounce around
) The screenshot below is the result of today working at it (about 2.5 hrs)
The graphics are symplistic but I hope to make them quite stylised, with a cell shaded, outlined, cartoony feel. The levels will consist of monkeyball-like mazes/obstacle courses, plus races, and various physics based tasks, block formations, potting balls, knocking over skittles, firing projectiles with see-saws etc. Obviously it'll also come with a level editor
Oh, and before anyone points out, yep I know its a monkey not a bunny, he's just a placeholder. I'll replace the monkey with a lil animated cutey and perhaps some sexy bunny girls for good measure
[EDIT] Should have added that this is using Newton Physics and Walabers cool wrapper
The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me