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3 Dimensional Chat / limb problem with 3dsmax and panda x porter

Author
Message
Glog
22
Years of Service
User Offline
Joined: 1st Jun 2004
Location: between compiling and debugging process
Posted: 17th Jun 2004 13:50
i finally found a way to export animations in x files , i cut my character into parts in 3dsmax and then ,animated them one by one.
using standard bones tools. the animation is in darkbasic , and from that point of view , its a miracle

but all my character lims are messed up , some are too bigs , some are too smalls , they are not at the right position in when they moves , and then , the model smells like nothing exept a bunch of rotating things

suprisingly , when i export all the limbs in a x file with no animation , the model displays correctly ...
so how to export animations with limbs in order to have a correct model hierarchy with animations ??

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).

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