Cheers Yellow. Well, last night I tried to whip up my own test track, but I'm having problems making a banked curve. It sounds easy, and it is easy to make one that looks good, but the ship can't ride them properly.
I did just try and type out an explanation, but it made no sense, so I'll just say the banked curve I've tried to make is bumpy. It turns out, it's really hard to make one smooth. It might look smooth, but as you twist it into position so it goes from flat on the ground (entry and exit) to fully banked (middle of the curve) the two triangles of any given rectangle actually subtley bend in different directions, giving you a nice cattlegrid style banked curve.
You can drive round it, but at high speed, you generally get flipped over or cartwheeled by the bumps.
If you could help me out yellow, that'd be sweet. I can make my own tracks/test track for now, but there are certain set pieces I can't make. Namely, ones where the road has to bend around it's z-axis (e.g. corkscrews, banked curves or anything where the road twists). I can't figure out how to do that smoothly, without the triangles bending in opposite ways and creating bumps.
Here's a pic to explain the problem (the corner looks fine smooth shaded, but the flat shaded version shows that, sinse I've bent and pulled it, the triangles have bent in different ways, making it bumpy (you can see from the light and dark shading)).
What I could do with is just some simple set pieces - especially a banked corner. I'm ok to UV and texture, and even build the test level. Once I've done that, I can work on the other features (A.I etc) and probably rally more interest. If you're up for making a few little set pieces (with no fills and spills - I can add walls and detail), I would need:
-A loop the loop (width of road needs to be about 1/3 of the loop height). The loop needs to be quite thick (not like its made out of cardboard
)
-A few banked curves (attention needs to be payed to the driving surface, to make sure its smooth (as explained above)):
o 90 degree turn,45 degree bank (approx), long corner
o 135 degree turn,45 degree bank (approx), long corner
o 180 degree turn,45 degree bank (approx), long corner
o 180 degree turn,80 degree bank (approx), sharp quick corner
-A few tube pieces (driving through pipes - so a cylinder primitive won't do, as the faces need to be on the inside, and the tube needs ot have thickness):
o Any length straight tube
o 45 degree bend
o 90 degree bend
o 135 degree bend
o 180 degree bend
Then I can scale them and connect them together.
Any help on those would be great. All need to have smooth driving surfaces, where they bend. All need to have substantial thickness (e.g. the loop needs to be 1/5th to 1/10th as thick (depth of road) as the loop is tall. - this helps collision).
If you only find time to make one banked corner, that's fine mate, as that's my main problem.
Then I'll literally swap the banked corners I have in my test track for yours, then throw up a demo for you to check out.
Cheers. If anyone else has more time to spare, let me know.