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Geek Culture / One day there will be a game maker which is as powerfull as Dark Basic Pro

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sidewkdik
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Joined: 2nd May 2004
Location: Miami,U.S.A
Posted: 19th Jun 2004 17:42
Hey peeps, I'm no longer really into "coding", I just dont like it, boars me to death!!!

Anyway, do you think, one day, you can build any game you want, 3D, using like drop n drag, I think it's extremly possible, dont you?

I have been researching for a great game maker, but there isn't really any true game maker to make a real professional 3D Game.

Do you think in the future there will be a game maker, it does excatly what DBP does, just without coding it

That would totally rock, or...is there already a game maker out there?

I know your proberly thinking "Coding doesn't take that long to code a game" but it seems like it to me, it takes all my spare time up and I really cant be arsed to build my own game out of code n e more, it's just me....

Just woundering

AVrIL LAVIGNe is the best!!!!
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Newbie Brogo
21
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Location: In a Pool of Cats
Posted: 19th Jun 2004 18:14 Edited at: 19th Jun 2004 18:15
I don't think there will be. Coding gives you freedom to make custom games. That's why every game out on the market was made with coding, not with a game maker.
But the best game maker you'd find is probably the 3D Game Maker made by TGC.

Zero Blitzt
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Posted: 19th Jun 2004 18:16
FPS Creator is gonna top that

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CattleRustler
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Posted: 19th Jun 2004 18:16
duh, FPSC


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Newbie Brogo
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Posted: 19th Jun 2004 18:19
Well... oops... err... You see...
Ummm... I meant...
Yes.. I meant the best thing that is out right now!
Yeah thats it...
Ok, I just forgot about FPSC
But its not out yet is it?
But FPSC will only create FPS games if I'm not mistaken. So it's not "completly" customizable

Pincho Paxton
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Posted: 19th Jun 2004 18:37
It's possible to click a button, and make a tree. It's possible in The Sims to make lots of people from heads, and bodies. It's possible to generate a sky, and a Galaxy from a click. It's possible to add animations to any character with Poser. It's possible to generate grass, walls, buildings, windows, with Povray. It's possible to add collision to models with some Dll's. Each part of a game can be automated by using different programs. One day, someone could put all of this into one program. The game still has to be unique, but I think that it's all possible. Some years away though. Probably 30 years away.

CattleRustler
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Posted: 19th Jun 2004 18:52
30 years?!
It's possible now. No one's done it yet.

get to work!


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Rob K
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Posted: 19th Jun 2004 19:29
Quote: "Do you think in the future there will be a game maker, it does excatly what DBP does, just without coding it "


Unless mind-reading technologies improve significantly, no.

When you write code, you specify exactly HOW something works, and exactly WHAT the end result is. No "click 'n play" interface can ever give you that level of flexibility, because whatever you do not specify, the program has to decide for you.

If you don't tell it how AI pathfinding should work for example, it will use its in-built method which may not be efficient for your particular game.

Quote: "and I really cant be arsed to build my own game out of code n e more, it's just me...."


And therein lies the fatal misunderstanding. If you could make a game in 5 minutes, it wouldn't be anywhere near so fun or rewarding. A balance does have to be struck between flexibility & tedious time wasting. Obviously if you take this idea to logical extremes, programming in C would be "wonderful". However we all know that more work for the sake of it is not fun. The idea behind Pro is to allow people as much flexibility as possible, whilst saving them as much work as possible.

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Pincho Paxton
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Posted: 19th Jun 2004 23:26
Quote: "If you don't tell it how AI pathfinding should work for example, it will use its in-built method which may not be efficient for your particular game."


Which is true, but then again people are all sharing the same AI code a lot of the time. I know that I have someones snippet on my computer, and I would probably use that if I ever needed it. The point is that Click and play doesn't have to be the best possible code, it just has to be a general working system.

Hamish McHaggis
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Posted: 19th Jun 2004 23:28
A drag and drop of programming key words would be as powerful as DBPro .

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Arkheii
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Posted: 20th Jun 2004 16:46
Quote: "Unless mind-reading technologies improve significantly, no."


lol.

Like 50 or so years ago, everyone thought that the computers in the future will weigh tons.

Anyway, I have more respect for the coders than the point 'n clickers. The coders not only have to learn the language, they also had to develop a coding style that suits them.

Last school year, for our extra-curricular computer class, we had to make a game. Cut short, mine was a Horrorween clone in DBC, the group that came up with anything that actually looked like a game was one of freaky freshmen who made a breathtaking 2D rpg (I don't have to mention everyone else' because they were just the pacman game that came with GM5 with different levels and more bugs). At the end of the class, my teacher's friend came in and played some of the games (mine included). He noticed that the RPG was made by some RPG maker.

Lesson? There are game creators that can come up with games better than those of average coders. Actually, I don't know if I should be proud of myself or not. The RPG maker made a better game, and that's all that counts when you think of it.

DeepBlue
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Posted: 20th Jun 2004 20:19
And in 1943 Thomas Watson chairman of IBM made the statement:

Quote: "I think there is a world-wide requirement for about 5 computers"


I think it's fantastic someone managed to make a good game with an rpg maker. I don't really see the logic behind the kind of 'if you can't program then you shouldnt be trying to make a game' kind of attitude.

That's why all the major game houses have a team of 'game designers'. The benefit they have is they have a whole raft of programmers, artists, modellers etc help thier dream to fruition. For humble Jo public who may have a fantastic idea for a game but can't code these kind of tools are fantastic.

Even the ones of us that can code often can't model, animate, skin, compose etc so we have to either media from elsewhere.

The only problem is that the tool has to be flexible enough to fulfill your ideas to create something new & enjoyable. Unlike that FPS creator thing that is going to come out which I guess is going to spawn even more CS type clones (yawn) but I hope I'm proved wrong.

I can't really comment on the likes of 3DGM as I've never used it, but seems pretty good for the above from reading the info on it although no doubt everyone will tell me its restricted as hell in what you can do? Doh think I'm gonna have to buy a copy now just to see what it does

The coder formerly known as Twynklet.
Guhill The friendly one
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Posted: 20th Jun 2004 20:43
They don't have that NOW. Otherwise all the game making companies would be broke because anyone could make a game that they want all by themselves. In the future they probably will have something with a 3d interface that requires a bit of coding to tell the computer what to do, but when you position the objects, you just grab them with the mouse and pull them where you want. I'm thinking of a 3d modeling software, 2d drawing software, programming software all in one. Kinda like Calligari's Gamespace (The Python Code), but it has full flexibility and you can make any game and see what is happening. Not a text based interface, but 3d, so you can see what your game looks like while editing. Where you use code very minimally. But this product would take YEARS (maybe decades) to develop. I used to think about this software a lot when I used to be lazy and suck at programming. But now I love programming and don't really care whether this product gets developed or not. I think I'm still a newbie though.

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TheAbomb12
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Posted: 20th Jun 2004 22:23
Quote: "But this product would take YEARS (maybe decades) to develop. "


No they don't, Most high-budget game studios make thier own "Click and play" program all the time. However, these programs are tailored to one type of game, you wouldn't be able to make a broad variety of games very easily.

Amist the Blue Skies...
UnderLord
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Posted: 22nd Jun 2004 08:09
ahh yes *looks at the speed that game development changes and computer advances are at* in the next 5-10 years some loony man with to much free time on his hands and alot of cash will make something where you can make a original game just by generating the code for you and then being able to customize that code all you want in his own coding language sort of like FPSC but with a kick =P

The search continues.

Current project - A space game

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