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Geek Culture / $40 motion capture!

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Douglass
21
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Joined: 28th Aug 2003
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Posted: 20th Jun 2004 06:35
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3850

i was searching around and i found this program. it seems pretty good for $40. if anyone gets it say how it was.

Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 20th Jun 2004 09:23
WOW. im gonna try this out. If this works, Ill be thankin u forever.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 20th Jun 2004 15:22
does sound like a lot of work though...

Newbie Brogo
21
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Joined: 10th Jul 2003
Location: In a Pool of Cats
Posted: 20th Jun 2004 17:29
Hmmm... seemes nice, reading the review, there were some bugs for some people, and worked perfect for others...
I'm not gonna get it, but thats just me, I might save it for a later time.

Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 20th Jun 2004 19:23
wouldn't call it motion capture as your not capturing any motion but actually make it yourself. grab some tutorials of the net on animating and you'd be better off IMO.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Douglass
21
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Joined: 28th Aug 2003
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Posted: 21st Jun 2004 04:45
it sounds good. all you have to do is align the markers with the video.

walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 21st Jun 2004 11:17
if you have to align points frame-by-frame, you might as well just export a video you recorded to indiviual bitmaps at something like 10-15fps, and then load the images as a background image in Milkshape (or any other modeller/animator) and rotate the model right there!

seems like a slight waste of money to me, considering you still have to basically do everything by hand...

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Douglass
21
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Joined: 28th Aug 2003
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Posted: 21st Jun 2004 20:01
yes but wont it take alot if tim to import all of those picture?

walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 22nd Jun 2004 07:49
not really, in milkshape you just right-click the view, and choose "background image"...

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Jun 2004 07:58
The best way to achieve this without real motion capture is as Walaber said; using stills - set your cameras up to record in time delayed pictures. It'll bomb as a technique if you do hi-motion moves; but this said there is still a cut down the center between companies that use MoCap and those that use Traditional Animation.

imo, Animanium is actually an awesome animation tool; one which I've been trying to recreate for a budget market (becuase believe me Mod developers and such would LOVE to be able to use something like that and it not cost them thier first born child )

http://www.animanium.com check it out, cause it's much better than MoCap

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