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Program Announcements / Ragdoll Monkey Bowling [DOWNLOAD]

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walaber
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Location: Los Angeles, CA
Posted: 21st Jun 2004 04:53 Edited at: 21st Jun 2004 04:58
RAGDOLL MONKEY BOWLING

Just a fun little mini-game I made messing around with ragdolls and other features with Newton. control the timing and release the monkey at just the right time to knock down the pins!

FEATURES:
Runs on the Newton Physics Engine
Features a fully lightmapped level
Has a ragdoll monkey stuffed animal!!!

SCREENSHOTS:





DOWNLOAD LINK:
http://walaber.dbspot.com/ndb/monkeybowling.exe - SELF extracting RAR, approx 1.7MB

any comments / cool screencaps welcome


Go Go Gadget DBPRO!

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Chenak
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Posted: 21st Jun 2004 04:59
Very cool cant wait for the next wrapper release

BTW there's a typo in your hyperlink

Once you start down the Dark Path, forever will it dominate your destiny...
walaber
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Posted: 21st Jun 2004 06:40
yup, it's fixed now

Go Go Gadget DBPRO!

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Shadow Robert
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Posted: 21st Jun 2004 06:59
Hehee, that's pretty cool. A little on the slow side for my P3-600 but still cool

walaber
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Posted: 21st Jun 2004 07:03
what fps were you getting by the way?

it runs slow in general, but simply because I need to refine the physics a little more. it runs at several hundred frames/second on my CPU in windowed mode. the real issue is the physics settings (object mass, gravity, etc). right now I think I need a little more gravity to make it run smoother.

Go Go Gadget DBPRO!

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Shadow Robert
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Posted: 21st Jun 2004 08:04
48-60fps... is the physics speed tied into the sync?

walaber
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Posted: 21st Jun 2004 08:17
no, only if the program drops below 40fps, then it slows down to maintain stability. I was just curious if you meant it was slow as in fps, or slow as in the actual in-game movement is slow. looking at your fps, I can see that you meant the in-game movement. which as I mentioned above, needs some tweaking, as it is a bit slow right now.

I also need to fix a problem with some joint rotation, namely the hands and ankles, they don't seem to rotate quite right all of the time.

Go Go Gadget DBPRO!

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Cpt Caveman
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Posted: 21st Jun 2004 08:21
Very cool, it goes between 63-64 fps here!
walaber
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Posted: 21st Jun 2004 08:45
it runs in full-screen-exclusive mode, so it should stay around 40-60fps, depending on your monitor's refresh rate.

Go Go Gadget DBPRO!

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Mussi
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Location: Netherlands
Posted: 21st Jun 2004 16:34
I get a steady 66 , see my specs below. just a question, I'm working on my own physics engine and I would like to know how ragdolls work, I know how to calculate physics for 1 object but I've no idea how to do ragdolls, could you tell me something about them?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
spooky
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Location: United Kingdom
Posted: 21st Jun 2004 17:16
Constant 60fps on Athlon XP 2000+, 512MB, MSI GeForce4 Ti4600 (128MB)

Definately needs a speed increase though as everthing bit too sluggish but at least the potential is there for a great game.


Boo!
ReD_eYe
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Posted: 21st Jun 2004 18:12
Niceeeee Thats damn kewl

CattleRustler
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Posted: 21st Jun 2004 20:16 Edited at: 21st Jun 2004 20:34
great job!
consistantly 50 Frames/sec
I agree with a little speed in game play

cool!

my only criticism, you should set your rar packages to extract a folder to the chosen destination. In other words add a folder to rar package that has all the files in it, not just the files themselves. I had to spend a few minutes cleaning up a directory that I use for something else because when I extracted the monkey files there I was expecting it to be in a folder, not just the files


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Jimmy
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Posted: 21st Jun 2004 22:28
Didn't notice FPS... was too busy BOWLING.
Took forever to get a strike though... always ONE PIN left

Awesome fun

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Ron Erickson
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Posted: 21st Jun 2004 23:19
Quote: "...when I extracted the monkey files..."


Those darn monkey files. Now that is a phrase that you don't hear everyday lol

EZrotate!
Tokamak Physics Wrapper!
Manticore Night
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Posted: 22nd Jun 2004 00:22
Way to easy, beat it on first try.

It's amazing how much TV has raised us. (Bart Simpson)
CattleRustler
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Posted: 22nd Jun 2004 00:29
LOL @ Wolf


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spooky
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Posted: 22nd Jun 2004 02:15 Edited at: 22nd Jun 2004 02:17
Have to agree with CattleRustler on the self extractor. I always download stuff to my desktop and expect the extractors to create a folder on my desktop and stuff the files in their. I get slightly miffed when my desktop suddenly fills with zillions of files! Luckily I saw the extract path and shoved file in a new folder before double-clicking it.

Now, what to do with monkey object (or is it george?). Maybe a game called 'spank the monkey'.


Boo!
Zone Chicken
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Posted: 22nd Jun 2004 03:03
Pretty sweet demo, ran at a constant 64 fps on
p4 1.6,512 ddr,geforce fx 5600 ultra 128

I always right click and extract to folder with winzip,winrar so the extracting to desktop didn't get me, just a habit i started after getting a desktop full of files from things in the past.
CattleRustler
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Posted: 22nd Jun 2004 03:09
I also dloaded the Newton dll and walabers wrapper package - very nice work! I like the demos. I am going to have some fun with this - also now tgc is starting to patch/fix stuff up in dbp so what a perfect time to get back into dbp coding. Maybe now I will actually make something beyond "test" games


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Chenak
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Posted: 22nd Jun 2004 04:36
i got a smooth 66FPS

AMD 2.6GHz, 512MB RAM, 128mb gf4ti4600, win2000

Once you start down the Dark Path, forever will it dominate your destiny...
Jess T
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Posted: 23rd Jun 2004 12:10
*sniff* wow *sniff... Tears of joy run down my cheeks*

Awesome stuff there walaber! Again, another quality release

I only got 33FPS, but this PC is kinda sllooowww...

P4 1.6GHz
768MB SD-RAM
TNT 2 - 32MB

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Eric T
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Posted: 23rd Jun 2004 16:59 Edited at: 23rd Jun 2004 16:59
Quote: "any comments / cool screencaps welcome "



don't minds if i do.



"I like you... when the world is mine, you death shall be quick and painless"

Former name : Liquidz_Snake
walaber
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Posted: 25th Jun 2004 13:04
nice screeny!

just an update, I have solved the problems that were plauging the wrist and ankle joints. I will release a new, improved version of this game in the future, with the updated ragdoll system, and a 10-frame scoring system as well.

I'm a little busy working on the next version of the wrapper, so it might be a while before it's released.

Go Go Gadget DBPRO!

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Physics coder
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Posted: 25th Jun 2004 21:35
Nice demo
was fun making the monkey let go the instance the platform dropped.

all it was missing was sound, I bet it is possible to play an impact 3d sound which volume depended on the force of the impact.

anyways cool stuff keep up the good work.
you could make a ragdoll demo where you can shoot monkeys (maybe with instant bullets, and the newton impulse command) into the water.

Delete the bug, delete the code
walaber
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Posted: 30th Jun 2004 13:15
I'm currently working on a new, more complete version of this game. I'll make a new thread when it's complete.

Go Go Gadget DBPRO!

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MikeS
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Posted: 30th Jun 2004 13:28
Sounds great Walaber.

Congrats on the newsletter mention as well.



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(Formerly known as Yellow)
Peter H
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Posted: 2nd Jul 2004 00:20 Edited at: 2nd Jul 2004 00:21
whoo! hoo! i got a strike!...

nice ragdoll phsyics...

just one question... are you ever going to release a "ragdoll" .dll? .....(maybe you're just perfecting it now?)


Formerly known as "DarkWing Duck"
ReD_eYe
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Posted: 2nd Jul 2004 01:38
its part of the free newton physics .dll(or will be soon?) you just have to know how to use it.

Peter H
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Posted: 3rd Jul 2004 00:04 Edited at: 3rd Jul 2004 00:04
ya, just know how to use it


Formerly known as "DarkWing Duck"
walaber
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Posted: 3rd Jul 2004 10:52
the ragdoll functionality will be available in the next release of the wrapper. a beta test is going on right now to make sure the tutorial explains everything fully.

Go Go Gadget DBPRO!

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walaber
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Posted: 3rd Jul 2004 23:09 Edited at: 3rd Jul 2004 23:11
progress update
working on a complete version of this game... here's some progress shots:

MAIN MENU:

http://walaber.dbspot.com/rmb/prev1.jpg - 800x600 image


IN-GAME DISPLAY:
*press the monkey head for the settings menu
*press the camera (temp graphic) to change the camera angle
*still missing the scoreboard

http://walaber.dbspot.com/rmb/prev2.jpg - 800x600 image


SETTINGS MENU:
this pops up when you click on the monkey head

http://walaber.dbspot.com/rmb/prev3.jpg - 800x600 image

so far I've got the menus working great... and it can calculate how many pins you knock down each try. next I need to build in a player system, plus a 10-frame game with scoring.

then sound effects, music, and it'll be done! probably be done within a week or two

NOTE - the main menu images and the monkey head icon were rendered with POV-RAY, using slightly higher poly versions of the game models

Go Go Gadget DBPRO!

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KamaKase
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Posted: 4th Jul 2004 03:43
That's really cool, my FPS was fine. Just the normal quarms about wrists and ankles, and the slow pacing. Framerate was fine (didn't check).

I'm waiting in anticipation for the next wrapper.

Keep up the great work!
Jess T
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Posted: 4th Jul 2004 11:59
The new update looks nice...

Should be good

Jess.


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_Nemesis_
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Posted: 4th Jul 2004 20:43
I'm getting 55-60 fps on my 3000+ geforce fx5200.

It's actually quite addictive!
Himself
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Posted: 6th Jul 2004 04:47
My FPS is only 30, so i am watching a slo-mo
Game's nice,(very nice, currently the best seen here) but it's almost impossible not to knock off all the skittles.
walaber
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Posted: 7th Jul 2004 10:32
got the scorecard working:


http://walaber.dbspot.com/rmb/prev4.jpg - 800x600 image

the game is almost ready now! just a few more tweaks to the physics, a few graphical updates, and some sfx+music!

Go Go Gadget DBPRO!

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Manticore Night
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Posted: 7th Jul 2004 12:47
Some difficulty levels would be nice.

It's amazing how much TV has raised us. (Bart Simpson)
walaber
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Posted: 7th Jul 2004 15:01
I'm not sure how... seeing as its a bowling game...

but there will be more technique required in the final version (probably done in 1-2weeks).

any comments on the UI / On-Screen-Display?

Go Go Gadget DBPRO!

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walaber
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Posted: 8th Jul 2004 11:02
you can now choose from 6 monkey configurations (how he holds onto the swing)

here's the screen where you choose:


http://walaber.dbspot.com/rmb/prev5.jpg - 800x600 image

Go Go Gadget DBPRO!

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Don Malone
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Posted: 8th Jul 2004 13:15
I am looking forward to this for sure.

You could also do a game based on 100 pins as a perfect score with no second 'swings' at the frame. Score based on three games making a set. Based on those rules, I played a game last night scoreing 86 - 88 -89 = 263 out of 300 (Avg = 87.66)

Or maybe I'm just not very good.

Wasting CPU Cycles since the 286 was a hot machine.
Jess T
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Posted: 8th Jul 2004 20:25
haha, it's starting to look really nice now.

So, your wrapper is getting pretty much finished then?

Jess.


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walaber
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Posted: 8th Jul 2004 22:29
no absolutely not... Newton itself is still just in Beta. the SDK itself will continue to improve, and I'll keep updating the wrapper long with it. however, as of the next wrapper release, all of the current features of Newton will be wrapped, so you could say it's "stable", if not complete.

this game is mostly an excuse to show off what DBPro and Newton can do plus I like bowling with monkeys, what can I say

Go Go Gadget DBPRO!

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Jess T
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Posted: 9th Jul 2004 16:17
Ah, ok, that's nice to know.

hehe, Monkey Bowling does have it's pleasures, I must say!

Keep up the great work, and if you keep this up to date with Newton itself, then it should be really nice.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Manticore Night
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Posted: 9th Jul 2004 16:31
Well for difficulty levels you could shorten the string so it would be harder to aim.

It's amazing how much TV has raised us. (Bart Simpson)
zircher
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Posted: 10th Jul 2004 05:25
or floating bars as obstacles
or fans blowing air across the course
or speed bumps on the alley
or pins made out of steel
or swinging pendulums
or hidden land mines
--
TAZ

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comando 300
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Posted: 10th Jul 2004 09:36
That is a funny proggy


CURRENT PROJECT: RETRO PAC-MAN
walaber
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Posted: 10th Jul 2004 20:57
I guess I need to work on the difficulty!



Go Go Gadget DBPRO!

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zircher
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Posted: 11th Jul 2004 06:12 Edited at: 11th Jul 2004 06:14
LOL, nice shootin' Tex.
--
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Perhaps the easiest thing would be a smoother and longer lane requiring more accuracy or add in more of a sway on the launcher.

History did not begin with PONG. -- Greg Costikyan

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walaber
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Posted: 11th Jul 2004 13:06
I've added the ability to control your swing slightly (you can guide your monkey to the left/right to pick up spares, and you can pump slightly to get a farther throw.

I've also added the first sound effects, they are working well.

I think I'll make the lane a little longer, and add a "wind" feature. kind of like a golf game, there'll be a small wind guage in the corner of the screen, and you have to contend with that as well.

which means I should probably make the game take place outdoors... but I want to get the game released, so I can have time to finish up the next Wrapper release, all in time for the upcoming compo! So I don't have too much time to model an entire new background...

Maybe if I whipped up a few palm tree models I could get something going...

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB

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