I want to make vehicle objects look dead and burnt out after they have been destroyed without having to replace them with another 'dead-looking' object.
Is it possible to dynamically re-texture or re-colour objects that have been loaded in .x format? Just using texture object or color object just seems to either colour a part of the object plain white, or do nothing. I'm not thinking of anything very clever here for retexturing (in terms of UV mapping), just a blanket smoky black texture or something. In other words the same effect you would get if you loaded a non-textured object and ran TEXTURE OBJECT.
AMD Athlon 1600+, 512MB, GeForce 3