Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Jagdpanter finished- Big images

Author
Message
AlecM
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 24th Jun 2004 05:37
2495 Polygons with 1 1024x1024 texture.





Buy it
Major Payn
22
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 24th Jun 2004 05:53 Edited at: 24th Jun 2004 05:56
Will this be added to your WW2 media pack? if so I am starting to get interested. also, not to sound picky, but parts of the texture just seem to plain, maybe you could add some rivits? that would give it a more "metal" appearence.

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
AlecM
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 24th Jun 2004 05:57 Edited at: 24th Jun 2004 05:57
this will be part of the next WW2 pack leadwerks releases. Im not the only artist on it so its not really my pack.


Buy it
sgtmay
22
Years of Service
User Offline
Joined: 5th Jun 2004
Location:
Posted: 24th Jun 2004 06:24
verry nice work indeed.......the only other thing i can think of that would be nice is some lower poly models of these for games that support multiple LOD models.

But i'm sure that anyone that would be using these for a game could make those on their own.

What's the final price tag gonna be on this pack?

3D modeler for C&C Source
www.cnc-source.com
Major Payn
22
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 24th Jun 2004 06:35
Will it have track animations?

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
AlecM
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 24th Jun 2004 06:43 Edited at: 25th Jun 2004 08:02
the track texture is seperate and very easy to animate. All you have to do is scroll the texture. Currently we are going to do 2 levels of LOD. Basically we will just delete the polygons for details.


Buy it
zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 24th Jun 2004 20:39
Very nice, they look like photos from a modelling magazine (meaning that the quality is that good.)
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers

Login to post a reply

Server time is: 2026-07-10 12:34:31
Your offset time is: 2026-07-10 12:34:31