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2D All the way! / [STICKY] 2D Principles with DB/DBpro Tutorial Part I

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hingedshinobi
20
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Joined: 29th Jan 2004
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Posted: 31st Aug 2004 05:49
Ah man, I was following that tutorial, ah well, I guess he'll be back soon. Great tutorial dude!!
aks74u
20
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Joined: 2nd Jun 2004
Location: arizona
Posted: 7th Sep 2004 04:21
i was also following this. i hope he's ok.

Over And Out.
Misato Katsuragi
20
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Posted: 9th Sep 2004 21:42
Hi Zel! great tut! But I was wondering, how do u load a image with that kinda array. I've programing an array-program and I've been using data and all that and it works...but how do I make the program understan where I want the images?
I'll put up the code here that I've done.


Hope u can help me
Misato Katsuragi
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Posted: 9th Sep 2004 21:43
umm...I meen Zen...sorry
Misato Katsuragi
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Posted: 9th Sep 2004 22:57
umm..never mind...I figured it out...wasn't so hard as I thought
Misato Katsuragi
20
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Posted: 10th Sep 2004 18:16
and this is how it looks like right now.



hail to this tutorial!
Neophyte
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 18th Nov 2004 02:52
*bump*

I hope Zen gets back soon.
PowerMan
19
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Joined: 22nd Jan 2005
Location: Manchester
Posted: 22nd Jan 2005 20:43
Hello all
How do i create a 2D side scrolling game, i want to create the Arcade game 'Scramble' i'n new to dark basic. any help would be great
Neophyte
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 26th Jan 2005 04:06
*bump*

Neophyte
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 7th Mar 2005 04:41
*bump again*

Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 10th Mar 2005 21:18
We're missing you Zen, Hope you get back soon

Thanks for the mention btw ( I never noticed it before! ).

And, the tutorials and explanations are very nice. It's a shame that you've been away for so long.

Jess.


Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!
Techno _ Icon
19
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Joined: 28th Mar 2005
Location: Australia
Posted: 28th Mar 2005 14:28
hello, i was just reading this tutorial and i'm sad that it's not finished!

but was just wondering if anyone had the images for this TUT??
i'm going to recreate them if i cant find them. but would rather the origanal ones! plus i dont know what some of them look like! ie: image1.bmp??

thanks
Techno

Dont eat yellow snow
Spaceman Spiff
20
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Joined: 27th Jan 2004
Location: Smacking my head on your keyboard.
Posted: 30th Mar 2005 19:56
Uhh... This was a big help to me sooo THANKS ZEN ,if your still breathing , and thank you to everyone who contributed(SP?) to this.

Smile, it confuses people.
They Killed Kenny
20
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Joined: 18th Jul 2004
Location: FL, USA
Posted: 7th Apr 2005 07:55
Sorry for bumping, but is this topic dead now .

Stan: OH MY GOD! THEY KILLED KENNY
Stan's Grandpa: You Bastards!
Kyle: HEY! ><
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 8th Apr 2005 05:31
Hello all, I know zen has been gone for quite some time, so I took it upon myself to create my own Tile/Map Editor. Youll find it here
http://forum.thegamecreators.com/?m=forum_view&t=51923&b=8

If you all think this editor is any good, Ill consider making a tutorial where zenassem left off. Oh and Source code is included with the editor.

P.S. Please leave me some feedback and if anyone is talented in 2d my editor could use a new GUI.


http://www.angelfire.com/games5/db_games/
ironjohn
20
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Joined: 2nd May 2004
Location: Chicago
Posted: 16th Apr 2005 07:49
Skeletor, you're helping alot.

Please continue, your editor is looking great!

John

P4 2.5 ATI 9700 pro
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 18th Jun 2005 01:22 Edited at: 18th Jun 2005 01:24
Just an update. I'll be re-working this tutorial and host on my webpage. It's just too difficult to keep track of everthing on the forum. I can still answer questions about the tutorial here, and will likely post update information. My site is under construction at the moment. I'll post again when everything is ready to go.

the site is [href]www.zenassem.com[/href]


Thanks,
~zenassem

[img]www.zenassem.com/webroot/Banner.jpg[/img]

kRx
19
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Joined: 2nd Apr 2005
Location: Canterbury, Kent, UK
Posted: 18th Jun 2005 23:06
awesome zenassem hope the tutorials contiued as i only just found it

kR
They Killed Kenny
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Location: FL, USA
Posted: 2nd Aug 2005 22:52
I Don't mean to bring back topics from the dead but... erm..

Quote: "You are not authorized to view this page
You do not have permission to view this directory or page using the credentials that you supplied."

Is anyone else having this problem...?

I'll try again when my internet is back. (I'm on my dad's computer)

Stan: OH MY GOD! THEY KILLED KENNY
Stan's Grandpa: You Bastards!
Kyle: HEY! ><
Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 8th Aug 2005 10:28
Teah i can' get on it either it needs a password from the pc admin!

life's a game and a games a life More games at www.freewebs.com/halorc
Digi tronic
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Joined: 20th Aug 2004
Location: The Poconos, Pennsylvania, USA
Posted: 10th Aug 2005 04:50
zen

looks like your site requires a password for access. any word on that?

i just recently discovered this tutorial in this forum and i was hoping to get a look at the complete tutorial on your website.

thanks
Colonel Cool
19
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Joined: 3rd Aug 2005
Location: Somewhere
Posted: 10th Aug 2005 22:06
People I think Zen is dead!!! Just Joking anyways where did Zen go?
I need help with exactly this sort of thing and his darned site requires a password. I hope he completes this tutorial.

Ogre Software - RPGs and Tools Made In DBC
Release Date For Mystic I: November 2005
Colonel Cool
19
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Joined: 3rd Aug 2005
Location: Somewhere
Posted: 13th Aug 2005 01:10
This is not funny, I need help badly with this sorta of thing and I find this. Now it's not finished and the site don't work this really makes me mad.

Formerly Ogre Software
My Current Project: Mystic I: Quest of A Lifetime
Garfield1983
22
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Joined: 13th Nov 2002
Location:
Posted: 18th Aug 2005 23:09
I would just like to thank Zen for all his hard work. This tutorial has got me interested in DB again!

It would have been nice to see it finished and in a .pdf file or something easier to download but I think perhaps the commitment required for Zen to keep this running has spiralled out of control so I don't blame him for leaving it unfinished - it was very generous of him to devote as much time to it as he did.

Thanks again for this Zen, I have alot of reading and learning to do now but you've made it a whole lot easier.

Cheers!
Colonel Cool
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Location: Somewhere
Posted: 22nd Aug 2005 00:03
Is Zen all right guys?

Formerly Ogre Software
My Current Project: Mystic I: Quest of A Lifetime
Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 29th Nov 2005 13:28
Quote: "I'll post again when everything is ready to go"


Let him finnish the site before you try to login.

DB problem
18
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Joined: 27th Dec 2005
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Posted: 4th Jan 2006 05:02
Well, I believe that zenassem was abducted!
The tutorial was great! But its sadness thas its unfinished

I hope that zenassem comes back!

Well thanks zenassem for your time, but finish this tutorial please!!!

zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 31st Mar 2006 17:05
Look who's back. Back again. Zen is back. Call a friend.

I'm still going to finish this, even if it kills me. I'll have to check if all the code still works.

MikeS
Retired Moderator
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Joined: 2nd Dec 2002
Location: United States
Posted: 4th Apr 2006 02:00
Great to see your back and ready to work on this Zen. Be sure to give yourself some breaks in between though. You deserve them. Keep up the ace work.



A book? I hate book. Book is stupid.
(Formerly Yellow)
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 20th Apr 2006 23:06
Thanks MikeS.

I just posted in the newcomers section regarding my completing this tutorial. I realized i missed a big opportunity. And that was to show how to make a simple level of a mario-like platformer, before jumping into the map maker.

In a way it will reward the people for their reading and understranding of arrays, before taking on the big step in creating the tool. Plus, they will definately see why a level design tool is necessary for a larger game and multiple levels, aI, triggers, etc.

So I hope to get some things up in the next few days, (possibly tonight).

MikeS
Retired Moderator
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Posted: 30th Apr 2006 06:52
Great, I've been keeping a close eye on your thread for when you complete the project. Might be a good idea to submit it for the June newsletter once you're finished, it's looking good.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Cian Rice
20
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Joined: 8th Jun 2004
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Posted: 10th Jul 2006 05:35
Hey, I really like this, it's helping me get the grips of 2D. But I was curious as to whether you could put the TileForge up as an .exe, as it may be easier for some lazy people like myself. =)

I wanna be a guru
18
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Posted: 19th Jul 2006 19:35
wow. what a great tutorial on arrays. i finally understand the importance and meaning behind this concept.

it seems this tutorial has gone AWOL....wheres part II ? if this was a book, i'd buy it.
Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 5th Aug 2006 21:14
The website doesent work
Redviper 15
18
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Joined: 13th Aug 2006
Location: UK
Posted: 21st Aug 2006 01:07
Is the tutorial dead? It was really helping but the website doesn't work.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Nov 2006 05:38
instead of cls at the start of your loop and sync at the end
i would just deploy fastsync (DBP) only.

cls acts as a sync as well so your doubling up.

Ginga
18
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Joined: 3rd Jul 2006
Location: Dorset, England
Posted: 7th Nov 2006 14:29
Keep up the great work Zen. Totally rocking Tut. I managed to rework your code (mainly the array types), but now i gotta figure out what the images are

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