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Geek Culture / Let's Here It For TGC.. Hip-Hip, Hurrah!

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Jess T
Retired Moderator
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Location: Over There... Kablam!
Posted: 26th Jun 2004 08:16 Edited at: 26th Jun 2004 08:18
Hey Guys ( And Gals ),

I just wanted to send out a big Thank You to Mike, Lee and Rich for all the work they've done over the last week with DarkBASIC Pro.

After reading the Dev Diary's, I can see that alot of work has been put into fixing up the reported bugs.

It's great to know that DBP is advancing once again, and that we are being kept up-to-date with the beta's and with the Dev Diaries.
A very good idea it was to make them public

That's all I wanted to say. Just showing my appreciation for what's been done over the last week.

Jess.

[EDIT] I spelt "Hear" wrong [/EDIT]


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
indi
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 26th Jun 2004 11:02
yay for dbp

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
Jimmy
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Location: Back in the USA
Posted: 26th Jun 2004 11:04
Yahoo for school

oh and TGC... I you all

----
<Mnemonix> im seroulsiy frunk to doaty
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Powersoft
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Location: United Kingdom
Posted: 26th Jun 2004 11:13
yipee


Create or Play? You choose!
Dave J
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Location: Secret Military Pub, Down Under
Posted: 26th Jun 2004 11:29
Quote: "oh and TGC... I you all "


I'm not so sure the feeling is mutual.


"Computers are useless they can only give you answers."
Jess T
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Location: Over There... Kablam!
Posted: 26th Jun 2004 11:29
lol.

C'mon guys. I'm being serious here.

They've listened to us cry about it, and now they're going overtime to get bug's fixed... I just think that that is worthy of a thank you.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Shadow Robert
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Location: Hertfordshire, England
Posted: 26th Jun 2004 12:15
Depends how you look at it really Jess.
A number of fixxes this week are with things that should've been fixxed prior to release, I mean it is good we're getting them all sorted out and more project related stuff is being squished.

Cept on the other hand it is a little in-excusable to have left fixxing stuff like the UDT System until almost 2years after release.
(and if you read the diary Lee was originally just going to make a workaround)

Dave J
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Posted: 26th Jun 2004 12:24
Now that's just being negative.


"Computers are useless they can only give you answers."
Jess T
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Posted: 26th Jun 2004 12:31
I get what you mean Raven. But, they could've left bug fixes till later, when FPSC was further along.

And also, the new help files are being worked on which is also a good thing.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Jimmy
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Location: Back in the USA
Posted: 26th Jun 2004 12:33
Quote: "
I'm not so sure the feeling is mutual. "


Oh, they love us, I can smell it... unless of course you mean with ME specifically, then SCREW YOU

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Jess T
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Posted: 26th Jun 2004 12:39
You're an original Jimmy

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Dave J
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Posted: 26th Jun 2004 12:42
Quote: "unless of course you mean with ME specifically"


Well I wasn't going to say anything but...


"Computers are useless they can only give you answers."
Shadow Robert
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Location: Hertfordshire, England
Posted: 26th Jun 2004 14:37
i didn't mean it in a negative way exeat some of the patches are cool and what people need, but they didn't have to do.

but others, like the core really did need to be the first priority. I would've thought that working on FPSC would've uncovered so many of these core problems
weird how they haven't seemed to.

i would like some full memory controls, like:
&value // grabs address
->value // grab type structure
as well as static structure access

type vec3 x,y,z as float endtype
value as vec3

value[0] == value.x
value[1] == value.y

as well as a sizeof( ) so we can grab structure sizes, i mean i already have a dll doing this for memory allocations, but for structures would help tremendously.
and being able to use the data types as values would be cool too, cause again right now i do it by using constants.

just core language things that dbp really needs to make it's pointer system really more worthwhile an update.

cause then you could do something like



oki not the best example, but one simple to understand

Filmmaker Screenwriter
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Posted: 27th Jun 2004 06:12
I just wish they would patch up the incorrect AND & OR statement bugs in DBC before abandoning it and devoting all of their time to DBP.

Pentium4 3GHZ, 512MB DualChannel RAM, 256MB ATI Radeon 9800XT, SoundBlaster Audigy2, 120 GB HD.
Lost in Thought
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Posted: 27th Jun 2004 06:14
Haven't they already abondoned updating DBC?

Newbie Brogo
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Location: In a Pool of Cats
Posted: 27th Jun 2004 06:22 Edited at: 27th Jun 2004 06:23
Yes, but they shouldn't have
There may still be a few bugs in it....
Like whats up with the Severe Exception, that I posted about in Newcomers Forum....

But yay for progress on DBP!

CattleRustler
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Location: case modding at overclock.net
Posted: 27th Jun 2004 06:58
DBC is done with as far as updates so use what ya got or cough up a few pebbles for the new stuff


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