Worked on the Character Generator and modified the menus to appear where the mouse is clicked instead of the center of the screen and made the more tidier. Also the secondary stats (Apart from Energy) Have been generated as well. Please could people try and break again (As well as any other part on the engine so far) To download use the above links as usual, size around the same as before.
The formulas used for the secondary stats are:
HP = 75% of Endurance + 25% of Might
Power = 75% of Psyche + 25% of Intelligence
Health=HP% of Max, -Disease -Poison
Energy Drain needs some thought
Reaction = (Agility * 2) + Speed
Presence = (Charisma * 2) + (Might / 2) + (Psyche / 2)
Also done some more planning work on the Combat system:
Movement and Actions
Each character (And Monster) is allowed to do a certain amount in a turn. This will be the characters Health value, usually 100 when fully healthy.
The cost for each action is based on the characters skills/stats. For example the slower a character is, the more it will cost to move one square of the maze. Taken into account is health which if bad will slow down the character
The characters main statistics can range from 4 to 30
Movement Per Square =(35-Speed)+(35-Agility)
Attack =(40-Agility)+((120-Weapon Skill)/2)
So Best Case Scenario for movement will be 7 points movement per round, worst case is 62 points per movement per round, so if a character’s health drops below 62 and their speed=4 and their agility=4 the character wont be able to move that round.
The BCS for Attack will be 20 points per round, the WCS will be 96 points per round.
To attack you need to be in an adjacent square to the monster
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| | # | # | # | |
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+---+---+---+---+---+
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| | # | * | # | |
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+---+---+---+---+---+
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| | # | # | # | |
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+---+---+---+---+---+
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+---+---+---+---+---+
The * inside the above donates a player and the # donates a potential monster that can be attacked.
Am going to work on the skills next so that combat is actually possible
Jas
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"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"