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Geek Culture / Please take this very simple GFX card test.

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Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 3rd Jul 2004 08:55
Please run this and let me know what card you have and what result you get. This way I can figure out what res options to offer for my textures.



Nice one peeps.

Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 3rd Jul 2004 09:07
I'm on my notebook now but I know the max textures my graphic card can take, 4096x4096. same for my notebook which has a Geforce FX Go5700 64mb, most of the cards 'new' support 4096x4096.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Zone Chicken
20
Years of Service
User Offline
Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 3rd Jul 2004 09:11 Edited at: 3rd Jul 2004 09:11
Geforce fx 5600 ultra 128mb agp 4096x4096
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 3rd Jul 2004 09:11
Yep, my 5600 does the same. Would be nice to get stats on Geforce4ti,
GeforceMX and similar spec ATI cards, plus some Geforce2s.

The Big Babou
21
Years of Service
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Joined: 10th Feb 2003
Location: Cyberspace
Posted: 3rd Jul 2004 10:27
2048 x 2048 with my elderly ATI Radeon 8500

... they call it a royale with cheese ...
Ian T
22
Years of Service
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Joined: 12th Sep 2002
Location: Around
Posted: 3rd Jul 2004 10:32
2048 x 2048 on my two TNT2s .


The new developer network updates and beta downloads kick ass.
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Jul 2004 10:37
Geforce2 Mx 200/Savage4 Pro, 2048x2048;
Geforce4/FX5200/FX5700/Radeon9700pro/9800XT/X800, 4096x4096
Geforce 6800, 8192x8192

HZence
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 3rd Jul 2004 10:40
Guess my ATI Radeon 9800 Pro 128 megabyte isn't as badass as I thought it was.

Max 2048x2048


Team EOD :: Programmer/Storyboard Assistant
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 3rd Jul 2004 10:58
Good stats. Thanks. 2048x2048 is plenty big enough for my needs, so I'll go with that.

Cheers again peeps.

CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Jul 2004 11:07
4096x4096

gffx 5200 ultra 8x agp 128


* DBP_NETLIB_v1.4.3 - July, 2004 * Click Logo
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 3rd Jul 2004 11:35
Shitty Radeon7000:

16*16

Nah, lol, it's actually 2048*2048.


"Computers are useless they can only give you answers."
Dgamer
22
Years of Service
User Offline
Joined: 30th Sep 2002
Location:
Posted: 3rd Jul 2004 12:11 Edited at: 3rd Jul 2004 12:12
2048:2048
Geforce2

This sig has been dullified!
zenassem
21
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 3rd Jul 2004 13:02
2048:2048
Dell Latitude c610 (laptop)
ATi mobility radeon agp


flibX0r
21
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 3rd Jul 2004 14:56
2048x2048

GeForce MX 440

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 3rd Jul 2004 19:21 Edited at: 3rd Jul 2004 19:22
8192x8192


nah..... it's really:

FX5900xt
4096x4096

GF3 ti i think was 2048

"eureka" - Archimedes
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 3rd Jul 2004 21:38
Quote: "Geforce 6800, 8192x8192"


Is that Geforce 6800 out yet?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 3rd Jul 2004 21:54
Geforce 4 mx420....2048,2048


Formerly known as "DarkWing Duck"
Represent
20
Years of Service
User Offline
Joined: 24th Dec 2003
Location:
Posted: 4th Jul 2004 09:50
Is this code darkbasic pro?? Because when I run it (one my friends comp.. "Modest Mouse".. hes a n00b.) it says syntax error.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 4th Jul 2004 10:45
Yep,it's pro, but dont worry. I've got plenty of info now! Everyone else who adds to this post is unnecessarily weighing down the db forum server!

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 4th Jul 2004 10:54
Beware Fallout that although most cards can handle large textures ( > 512x512), they will cause a serious performance hit. I found in the past that reducing a backdrop texture from > 512x512 to less than 512x512 improved FPS by 15!


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 4th Jul 2004 21:27
Well, the thing is, for my maps I want to use generic texture kits, which is one big 2048x2048 texture with all the textures built in (much like how you'd texture a matrix). This way I can just use the texture object command in db with one texture number to texture the whole level, allowing me to make different seasonal textures. So I just needed to know how big the textures could be. The actual UV info for any one object in the scene will probably be equivilent to mapping a 256x256 texture, so hopefully it won't crash out the speed too much.

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