Ya know just because someone isn't spending thousands of $, £ or € on a Development Language, which MSVC++ 6.0 on its own is currently $130/£90 and you don't get much more pro than that because most development houses are still using it preferablly over 7.0 (.Net) ... doesn't mean that they don't want to spend out on professional graphics packages!
I personally have spent an extremely obscene amount of money over the last year updating Licences for my 3D products, and just because I'm not a proffesional programmer using a product which has be developed by if i'm not mistaken the same guys who developed AMOS, which produced more proffesional games than you've had hot dinners ... i think its a little more than cheeky to go off on people having highend 3d packages just because they're not using industry standard programming tools!?
Now back to the post in hand, Rendering wise ... trueSpace 6 has the most REALISTIC engine closely followed by Lightwave 7 - effects wise, Maya has more effects built into it than you can shake a stick at ... so certain effects are easy to produce.
each trueSpace, Lightwave and Maya have excellent Rendering/Project browsers which makes rendering parts of the scene for later editing and composition great.
Personally I wouldn't touch Max with a 10ft barge pole, as it is overly complex, not enough actual features and made to be too much of an overall tool an falls second in almost every area. As you can pickup a copy of trueSpace6 and Lightwave 7 for the price of Max4 and have enough left over for upgrades, personally I'd go for several packages over one to get the job done
If money is no object then get Maya (and a coder
) have it upgraded as you develop. The setup of Maya is so versitile if you ever learn it (i know that alot of DB users have taken one look at the PLE and thought no way) that it is great for all kinds of development work.
With all of the major products, if you can't produce results giving up is kinda worthless ... reason for saying this is, I know far too many people who learn a single product and stick to it (oftenly Max).
Knowing the strengths and weakness's is the key to knowing what product to use.
Now although yes the professional editions of products are oftenly out of the financial range of most people, so oftenly they go for one that is most talked about (yes :: sighs :: that'd be Max again) you'll find that most of you here are students and qualify for quite large discounts.
Maya PLE (free)
Gmax (free) Max4 ($500)
trueSpace6 ($250 free packages )
Lightwave7 ($300 free upgrades )
Softimage ($500)
Now yes it has been mentioned here that Milkshape3D is one of the better ones to grab for games development, however right now all it is happens to be IS a game level modeller.
NO RENDER FACILITIES
NO BOOLEANS (Subtraction, Cut)
NO BEVEL/CHAMFER/SPLIT
BASIC UV MAPPING
BASIC MESHSMOOTH (No Nurbs)
NO SPLINES
BASIC MATERIALS
if you are modelling for a game then this is a perfect solution and i'm not knocking it as such becuase i tend to prefer using it for organical low poly modelling - it is also very friendly to use. However for rendering, thats just a joke ... the only rendering it can do and this is a VERY recent update is "Render Window Snapshot"
Wings3D is good and free, however still heavily in development!
I'd strongly suggest, get a demo of ALL of these products, find out which one you like and start with it. THEN move onto the others and try to produce the same results.
You'll be best informed to make a decision on what to use and which is easiest. Becuase personally I'll stick away from Max like the plauge (if i had that luxury at work i'd be in heaven) however alot of people like it for some god unknown reason. Different people different opinions really, but I can tell you the merits and failing of almost every 3D Package on the market, oftenly a way around them as well.
"For the Greater Good"...
Kyi'Aun (Jedi Master) Rai'Ka