Finnaly it's completed and fully working. I haven't done much today most of this was done yesterday (expt for half the art that was made months ago). I have been busy with other stuff today.
Anyway here comes a description of how this works and a highres shot.
As you can see the inventory screen displays the life and energy status of all heroes (red and blue bar). The third bar is power and is only used during battle where you can't get to this sceen.
As you also can see each hero have 4 inventory holders and there's also a party inventory with 16 holders and a gold counter. The party inventory can be accesed during battle so the player must equip his heroes before going into battle.
The inventory are as follows:
Apple - Life +20%
Bread - Life +50%
Sugar - Energy +20%
Chocolate - Energy +50%
Bread and chocolate is more expensive then apples and sugar but have much more effect and thus saves inventory space for those longer and harder trips. Resting at the in is much cheaper then using inventory.
As you can see all items have a brown frame on their holders, this indicates clickable holders. By placing the mouse (little bold sword) over a brown holder will make it orange. Clicking on any item activates it and all green holders and the portrait frames becomes brown. The activated holder remains orange for as long as it's activated.
Clicking on any other holder will switch the contence of them. Clicking on any portrait (yes they also turn orange when the mouse is over them) will make the hero consume the item and gain life or energy. Clicking on the same holder, right clicking or exiting the inventory screen will cancel the action.
It's really cool how well this works =)
http://www.realgametools.net/forums/attachments/tml19.jpg
[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit
DigAw.com for more info and shots