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Work in Progress / TML: Inventory screen complete, shot + info!

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Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Dec 2002 18:49
Finnaly it's completed and fully working. I haven't done much today most of this was done yesterday (expt for half the art that was made months ago). I have been busy with other stuff today.

Anyway here comes a description of how this works and a highres shot.

As you can see the inventory screen displays the life and energy status of all heroes (red and blue bar). The third bar is power and is only used during battle where you can't get to this sceen.

As you also can see each hero have 4 inventory holders and there's also a party inventory with 16 holders and a gold counter. The party inventory can be accesed during battle so the player must equip his heroes before going into battle.

The inventory are as follows:
Apple - Life +20%
Bread - Life +50%
Sugar - Energy +20%
Chocolate - Energy +50%

Bread and chocolate is more expensive then apples and sugar but have much more effect and thus saves inventory space for those longer and harder trips. Resting at the in is much cheaper then using inventory.

As you can see all items have a brown frame on their holders, this indicates clickable holders. By placing the mouse (little bold sword) over a brown holder will make it orange. Clicking on any item activates it and all green holders and the portrait frames becomes brown. The activated holder remains orange for as long as it's activated.

Clicking on any other holder will switch the contence of them. Clicking on any portrait (yes they also turn orange when the mouse is over them) will make the hero consume the item and gain life or energy. Clicking on the same holder, right clicking or exiting the inventory screen will cancel the action.

It's really cool how well this works =)

http://www.realgametools.net/forums/attachments/tml19.jpg
[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
rapscaLLion
20
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Joined: 29th Aug 2002
Location: Canada
Posted: 17th Dec 2002 22:54
Nice!
You really are motering arn't you?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Dec 2002 22:55
Thanks =)

Motering? That's not in my dictionary...

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Dec 2002 22:56
Damn, I forgot the img code =)



[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
UberTuba
20
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Joined: 5th Oct 2002
Location: Brittania
Posted: 17th Dec 2002 23:05
above all make the game dificult. An easy game is on that's not worth playing, and no fun either. That's why stutt your stuff is the best db game so far.

Life is a terminal disease.
You never survive it.
Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Dec 2002 23:16
Fluff:
I played that game a long time ago. The first (only?) level was impossible. I don't like games that hard. I might include dificulty levels by increasing the values for the enemies.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Dec 2002 23:17
Differnt players want different things out of games. I don't wanna get stuck.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Shadow Robert
20
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Dec 2002 01:56
everything looks a little too blended for my tastes ... doesn't stick out enough if you know what i mean.

looks good - but how easi it is to setup and use, we'll have to wait and see

Anata aru kowagaru no watashi!
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 18th Dec 2002 09:30
Vegeta:
Doesn't stick out? I find this design to be very original =)

To use ingame? Really easy, just point and click. Very easy, very logical =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Dec 2002 13:17
Very nice DG, as always

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
John H
Retired Moderator
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Location: Burlington, VT
Posted: 18th Dec 2002 13:18
PS- Does everything work now? Is the menu finally complete? Looks like it! Good luck! Great job!

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Digital Awakening
AGK Developer
20
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 18th Dec 2002 14:57
RPG:
Thanks =) Yepp, the whole inventory screen works.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 20th Dec 2002 04:00
Woooooooo hooooo!!

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 20th Dec 2002 16:19
=)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
pathfinder
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Posted: 20th Dec 2002 16:22
how does the weapons system work. Do you get to buy better weapons?

Digital Awakening
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Posted: 20th Dec 2002 16:27
Path:
Nope sorry =( I didn't want to make it too complex cause I don't have the time and the game is very short anyway. You get to buy PeaGuy's sword and shield though =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Incandescant
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Joined: 5th Sep 2002
Location: United Kingdom
Posted: 20th Dec 2002 22:40
this game looks...wel....er....
SWEET!!!

System: Athlon TBird 800Mhz, 320MB RAM, GeForce 2MX440, DX8.1
Digital Awakening
AGK Developer
20
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 20th Dec 2002 22:47
Thanks =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots

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