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Work in Progress / had the beach vacation, how about mountain Go-Carting!

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Jetmech
22
Years of Service
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Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 5th Jul 2004 17:59 Edited at: 5th Jul 2004 18:06
Actually this began as a car physics engine but I havent gotten much work done on it lately because Ive been wasting all my time tooling around in the go cart enjoying the view!

I have it set to run at 60 fps but you can hit the "1" key to set the sync rate to "0"
I get 165 to 175 with sync rate 0

I relaxed the physics a bit to make it a bit more enjoyable
but you may see minor jitters here and there



by the way, the cart and trees are just placeholders! I know they suck!

cursor keys control
up = gas
down = handbrake
left and right = steering
"1" = sync rate 0
"2" = sync rate 60
6.2 meg
download it here --> http://users.kascable.com/rkaf/mntn_vac.exe

DarkSin
21
Years of Service
User Offline
Joined: 23rd Jul 2003
Location: Under your bed
Posted: 5th Jul 2004 18:13
hmm really good, but I think the way the vehical is basicly glued to the terrain takes away from it because it seems a big gittery when standing still and turning. Other then that it looked really good!


Jetmech
22
Years of Service
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Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 5th Jul 2004 18:46
yeah right now its using 2d physics( working on 3d now, actually reading a physics book and translating to code as I read). Since for every couple lines of code I spend about 20 minutes driving around the countryside, figured some people may get a kick out of it.

Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 5th Jul 2004 21:27
I only get a small image in the upper right corner of my screen :-s



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Jetmech
22
Years of Service
User Offline
Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 5th Jul 2004 21:42
hmmmmm an image of what? its set to run at 1024 X 768, and all the media is packed with it....

Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 5th Jul 2004 23:24
I re-downloaded it, now I see nothing but black, I think I saw a heightmap or something last time.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
teh game wiz
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: EWS
Posted: 6th Jul 2004 00:07
i also just get a black screen, it hasnt froze becuase if you press esc it still exits

http://www.elliot-dickerson.co.uk W0000000000000000000T
Rye
21
Years of Service
User Offline
Joined: 30th May 2003
Location: United Kingdom, Blackrod
Posted: 6th Jul 2004 03:33
i get and error, runtime error 5105 - memblock position outside range at line 1083.

I really wanted to drive around!
Jetmech
22
Years of Service
User Offline
Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 6th Jul 2004 09:11 Edited at: 6th Jul 2004 09:12
OK I think for some reason most of the errors were in the texture generation routine for the landscape object... took out the whole section of code and replaced it with a pre rendered Texture. No memblocks, less media ... hopefully it works for everyone now.
http://users.kascable.com/rkaf/mntn_vac.exe

DarkSin
21
Years of Service
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Joined: 23rd Jul 2003
Location: Under your bed
Posted: 6th Jul 2004 17:57
hmm *feels happy because i could run it np* hahaha


Jetmech
22
Years of Service
User Offline
Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 7th Jul 2004 07:23
LOL Don't tell me NO-ONE else was able to run it!

Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 7th Jul 2004 07:24
Still get a black screen...



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rye
21
Years of Service
User Offline
Joined: 30th May 2003
Location: United Kingdom, Blackrod
Posted: 7th Jul 2004 07:32
Works for me now.

Nice View!
teh game wiz
20
Years of Service
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Joined: 24th Feb 2004
Location: EWS
Posted: 8th Jul 2004 05:14
still blank screnn here

http://www.elliot-dickerson.co.uk W0000000000000000000T
shado
20
Years of Service
User Offline
Joined: 15th Jun 2004
Location:
Posted: 8th Jul 2004 12:41
i get the heightmap in the top left corner like mussi was talking about...

Web graphics for free and sale at www.webunlimited.tk
Jetmech
22
Years of Service
User Offline
Joined: 25th Oct 2002
Location: Dayton Ohio
Posted: 8th Jul 2004 16:01
can I get some sys specs from those that its not working on?

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Jul 2004 17:56
Sounds like an old bitmap switching bug, like the screen is being rendered, just not to the physical screen.

I'd double check that startup code and make sure the last thing you do before entering into the main loop is to set the current bitmap back to 0. It's probably a good idea to reorganise the startup routine as well, get it split into gosubs and nice and neat - maybe even post some test code of the setup so we can test it and maybe even spot the problem.


Van-B


Van-B


The nature of Monkey was irrepressible!.
teh game wiz
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: EWS
Posted: 9th Jul 2004 00:51 Edited at: 9th Jul 2004 00:51
my system spec:
windows xp pro
2500+ AMD athlon xp barton core
Nvidia 5700 ultra -> overclocked version
512 mb ram
and all the other stuff 40 gb HDD,52x cd-rom etc...

http://www.elliot-dickerson.co.uk W0000000000000000000T

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