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3 Dimensional Chat / To all you RPG Programmers out there.

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brittd
17
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Joined: 28th Oct 2002
Location:
Posted: 17th Dec 2002 23:57
Question:
I am wanting to do a large outdoor type RPG, my question is what are current RPG Programmers of Darkbasic/pro using for the overall terrain. Based off current tools I would think most people would use Matrix, but I have read a few places where it seems like people are making the main terrain .x or 3ds files and importing them in as objects. Anyone have any comments or suggestions?
ChronicFear
17
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Joined: 15th Dec 2002
Location:
Posted: 18th Dec 2002 00:39
Well, im not a very good programmer, seeing how I am a noob, but, I think it depends on the type of RPG, if it is like Final Fantasy 7 then you would want to use .x files, 3d models, but, if it was like 8 or up, then, I would suggest you use matricies

Your suffering cause of me its divine
-Korn-
vivi
17
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 21st Dec 2002 00:11
The good thing with .x/.3ds is that:
a---easy to make......point ang click
b---can be made to look better, quicker
c--works more on the concept of art and not programming
d--If you dont like one just delete it and replace it quickly


WHY WAIT FOR GAMES.......MAKE THEM COME TO YOU
>>>>>>>>>>>www.shark-software.20m.com<<<<<<<<<<<
vivi
17
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 21st Dec 2002 00:11
The good thing with .x/.3ds is that:
a---easy to make......point ang click
b---can be made to look better, quicker
c--works more on the concept of art and not programming
d--If you dont like one just delete it and replace it quickly

and remember grafics are not everything.......GAMEPLAY!!!
never forget GAMEPLAY!!!

WHY WAIT FOR GAMES.......MAKE THEM COME TO YOU
>>>>>>>>>>>www.shark-software.20m.com<<<<<<<<<<<
Digital Awakening
AGK Developer
17
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 21st Dec 2002 00:31
I use a matrix for The Magic Land. But before you can use a matrix you need an editor. There are lots of free matrix editors out there but I have made my own that can do what I want it to do. Making your own editor is something you all will need to learn someday, better start now.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
Retired Moderator
17
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Dec 2002 02:33
I use a matrix, made with MatEDIT, textured with textures using vantrans. I may be switching to a world editor by ESC (its amazing)

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
brittd
17
Years of Service
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Joined: 28th Oct 2002
Location:
Posted: 23rd Dec 2002 19:12
Ok for the game I am think Matrix is the way to go, the next question is for Dead Glory & RPGgamer. Do you notice a point where Matrix get so big that they start to really slow down DB or DBPro. I created a large Matrix around 200X200 and it seem to slow things down a lot. Are you using smaller Matrixes?
ChronicFear
17
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 23rd Dec 2002 22:07
I could anserew that one.....(*cries, no one loves me)

Your suffering cause of me its divine
-Korn-
ESC
17
Years of Service
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Joined: 26th Aug 2002
Location: United States
Posted: 24th Dec 2002 02:10
'I use a matrix, made with MatEDIT, textured with textures using vantrans. I may be switching to a world editor by ESC (its amazing)'

Thanks
There's a bunch of info at:

http://www.realgametools.net/forums/index.php?board=5;action=display;threadid=10741

"That's not a bug, it's a feature!"
"When all else fails, read the instructions"
-ESC
John H
Retired Moderator
17
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 24th Dec 2002 03:18
It is amazing!

I use a 99*99 Matrix- Im pretty sure DG uses 100*100. Am I wrong?

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Puffy
17
Years of Service
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Joined: 4th Sep 2002
Location: United States
Posted: 26th Dec 2002 02:06
i use my own kind of height map that allows colors of certain shades to represent patrol paths for enemys... height... where guns are placed... so on ^_^

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/3072kbs Sat Con... I joined in!
Kensupen
17
Years of Service
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Joined: 19th Sep 2002
Location: United States
Posted: 26th Dec 2002 06:39
If you want any reliable collision vs. the ground, you have to use a matrix for now. Only bad thing about a matrix is that the more tiles you have, the slower it goes by a lot.

-Kensupen
Puffy
17
Years of Service
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Joined: 4th Sep 2002
Location: United States
Posted: 26th Dec 2002 13:00
^_^ kensupen you can always make a matrix from a height map... and i think the level commands are fine...

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/3072kbs Sat Con... I joined in!
brittd
17
Years of Service
User Offline
Joined: 28th Oct 2002
Location:
Posted: 28th Dec 2002 00:45
Hey ESC, your Geosculp looks cool. Do you have a demo of it to play around with?

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