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Work in Progress / [LOCKED] Dumbo - 9 new screenshots

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Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 9th Jul 2004 02:28
The new Dumbo model has now been added, so here's a few screens to whet everyone's appetite for the 4 level demo next month...



















Dumbo - now awaiting models from Andrew11!

http://www.ddrw.dbspot.com/new
Dennuz666 v2
20
Years of Service
User Offline
Joined: 21st Jan 2004
Location: Netherlands
Posted: 9th Jul 2004 03:26
This looks very promising. I like the first demo. Can't wait for the second

walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 9th Jul 2004 12:09
very nice! this game has lots of imagination, and the graphics have a nice feel to them! I loved the previous demo, looking forward to the next one very much

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
andrew11
21
Years of Service
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Joined: 23rd Feb 2003
Location: United States
Posted: 9th Jul 2004 12:25
Looking good! I especially like the smoke effects on that missile.

Good to see my models in good use


"All programmers are playwrites and all computers are lousy actors" -Anon
DWR
20
Years of Service
User Offline
Joined: 2nd Dec 2003
Location: No-where to be seen
Posted: 13th Jul 2004 22:25
Does this use 3d plains, or are the stars etc. just sprites?

IMAGE HAS DISAPPEARED
Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 13th Jul 2004 22:48
Plains. The only sprite in the game is the health bar, even the cage in the bottom right is a locked plain. The front end is a plain too...

SECRET: The particle code I use can be found in the DBC examples...

Dumbo - demo coming August 31st

http://www.ddrw.dbspot.com/new
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 14th Jul 2004 19:41
Drew, nice game,

But, for the Platform Plains, turn Culling OFF, so that when you look up, and the underneath of them, you can still see them

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy

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