Yeah i guess.
Got vehicle engines in the making at the moment, suspension and skidding factors. I've nearly completed the flight engines (just got the choppers stall physics to do, retreating blade stall...etc).
It would all be much easier if the free-flight rotation commands were in the same format as euler rotation
eg. qrotate obj,x,y,z
because quite often i need to know the agles and i don't like to increment a variable at the same speed as the turn/pitch object commands.
I'm also trying to make a web site to put some screen shots and details about my projects up. This will probably take quite a long time because i'm a real n00b when it comes to internet stuff. I will keep posting though to let you know it's going.
Daih Thel phae 'e, clann 'e phaen