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3 Dimensional Chat / Can ANY model animation be done in DBC?

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Game Freak10K
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Posted: 11th Jul 2004 12:19
Is it possible to have ANY kind of model animation in Darkbasic classic? If there is someone please point me in the right direction.

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Indian Homie G
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Posted: 11th Jul 2004 14:01
nope, as far as i know. even if there was, it dont see what use it would be of, because..well you cant tell it what to do through code. Dont know if that made sense to you, but most likely not.
AlecM
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Posted: 11th Jul 2004 14:56 Edited at: 11th Jul 2004 14:57
yes. Both simple keyframe and mesh deformation animations. You need access to memblocks to do the mesh deformation animations. The main thing DBC lacks is control over bones.


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Game Freak10K
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Posted: 12th Jul 2004 09:28
So how did everyone else use 3D models in DBC? Am I missing something here? Some of the games listed in the Alienware contest had animated models. How did they do that? Im starting to get a little paranoid here.....

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Game Freak10K
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Posted: 12th Jul 2004 09:31
Is there someplace that explains how to access memblocks to do animations, cause right now I really need to work with something, I cant even start my game without animated models..

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AlecM
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Posted: 12th Jul 2004 10:33 Edited at: 12th Jul 2004 10:34
for non mesh deformation animations, you just load the mesh and play the animation. Its all in the help files.


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Game Freak10K
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Posted: 12th Jul 2004 10:42
So if I animate a model in Character FX it should work right?

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Pincho Paxton
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Posted: 13th Jul 2004 08:18
DBClassic uses limbed animation which means that each part of the body is a seperate object.

Head
Torso
Upper arm
Lower arm
Hand

etc...


All seperated. Now you use a modeller like Milkshape that can perform animations on all of those parts put together.

DBPro can animate a solid human made from a single mesh. It can bend the body parts more realistically.

DBClassic can cheat this ability by using memblocks, it's not easy, and uses up more computer memory. I don't know how to do this.

Pincho.

Game Freak10K
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Posted: 13th Jul 2004 10:19
All this talk about deformations, bones, memblocks.Im slightly confused.

What I understand so far is that animation both is and is not possible in DBC.
It is not possible unless you use memblocks, am I right?
If so, does DBPRO improve upon this? If I buy DBPRO, the animations I make in CharcterFX will definitely work? Cause Ive been buying up software for months now, trying to make my game only to find out that DBC cant handle simple animation, so before I buy DBPRO Id like to know if its worth it...please.

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Damokles
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Posted: 13th Jul 2004 20:15
It is possible without using memblocks !!!

Here is what I did two years ago, with the simple models of the DBC CD :

Here is how to create the animation :


Here is how to read the animation and get it on your object :


Sorry, the Rems are in German, but the main code is in.

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Game Freak10K
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Posted: 15th Jul 2004 03:59
OMG!!! You are a life saver, I mean heck I dont even understand some of the code but im excited, I cant wait to try this out. Many thanks and blessings!!!

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Damokles
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Posted: 15th Jul 2004 04:24
In fact the second snippet does not only give an animation to the man, but makes some fps-style envirronement ... but the codes are working 100% on DBC with and without enhancement.


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Game Freak10K
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Posted: 15th Jul 2004 11:20
Thanks.

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Shlomi_Nahari
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Posted: 18th Jul 2004 19:21
I think its still better to use programs like characterfx
and just play the animation in the Dbc .
Its not that hard too and you can animate it in realtime and not just by code so the result can be better .
Game Freak10K
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Posted: 19th Jul 2004 10:16
That is better, but the animation doesnt always work with DBC. Once the animation is done and successfully exports over into DBC, then you have to apply some a.i to make the animations useful.

Animating with CharacterFX or hardcode takes work. In the end, youll end up writing a.i anyway, so....Im not actually sure why I just wrote this

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zircher
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Posted: 19th Jul 2004 13:52 Edited at: 19th Jul 2004 13:59
Disclaimer: I could be wrong since I don't use DBC. But, I remember that the Alienware contest was open to DBC and DBP.

Check out the media and demo code at the bottom of the newsletter:
http://www.thegamecreators.com/?gf=newsletter_issue_8

If you can get that model to work in DBC, you'll have your answer. You could also try reposting this question in the DBC board where there are more DBC experts.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

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Game Freak10K
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Posted: 20th Jul 2004 12:18
Too complicated....must find someone..who is good..at making...m..mm...models.....

Seriously. Hell with it, Im going back to 2D games. Later

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