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3 Dimensional Chat / collision and shadow problem

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duthoy glenn
21
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Joined: 18th Oct 2002
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Posted: 18th Dec 2002 19:50
i've designed a level in autocad (.dwg) witch i texture in 3d studio max 4.0, but when i export this to .3ds i can get any shadows on the level, and to get the collision working in darkbasic (basic) is a other big problem, anyone experience with this?
the collision got to work like gravity!
ChronicFear
21
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Joined: 15th Dec 2002
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Posted: 18th Dec 2002 21:34
Im not very great at programming. But, here is a suggestion. Why dont you set it to a collision type other than that of the collision with the wall
Another question. What type of collision is it? Going down steps, falling off edges, or what?

Your suffering cause of me its divine
-Korn-
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Dec 2002 23:14
i'd suggest carefully running through the examples and help contained within DarkBasic Standard 1.1x Help files, available at http://www.darkbasic.co.uk
they'll help

Anata aru kowagaru no watashi!
ChronicFear
21
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Joined: 15th Dec 2002
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Posted: 19th Dec 2002 06:25
Vegeta, was I way off?

Your suffering cause of me its divine
-Korn-
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 20th Dec 2002 04:34
You could do that, but DB collison, well, it sucks Id suggest saving the object position in an array if the object is between two x positions and z positions, then positioning the object at the coords stored in the array.

That is how I have learned to do collision. I didnt go into detail cuz I am going to sleep now (last day of school till vacation tommorow!)

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