Had a go
Dunno how usefull it'd be in a game or anything, but my sphere's got some fuzz.
sync on : sync rate 0
cls 0
for n=0 to 5000
ink rgb(164,64+rnd(100),rnd(64)),0
dot rnd(256),rnd(256)
next n
get image 10,0,0,256,256
color backdrop rgb(0,64,12)
for obj=10 to 100
make object sphere obj,10.0+(obj/50.0)
if obj>10
ghost object on obj,2
fade object obj,150-obj
position object obj,0,0-(sin(obj/10.0)*5.0),0
rotate object obj,0,obj/10.0,obj/23.0
endif
texture object obj,10
next obj
do
position camera 0,0,0 : rotate camera mousey(),mousex(),0 : move camera -20
sync
loop
Van-B
Muhahahahaha.