Van - ah yeah, my Warp Tunnel code! I remember writing it - it rolled an image down, re-grabbing the texture and applying it to the object so it made it look like you were flying down it.
Then a few days later Lee releases an upgrade with "scroll texture".
Bastard
Wolf - I don't think too much has changed other than the balance of newbies to more experienced coders to be honest. Also back then it was still all frontier stuff - I remember coding things like the first fractal routine or pcx viewer, and it was a constant challenge against the Blitz demos released. But now DBPro and video cards are so powerful it has taken away that "challenge" to be honest. It has actually become a lot more complicated I think. Quite ironic in a way.
Cheers,
Rich
"I am not young enough to know everything."
- Oscar Wilde