Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / Mostly Arcade alittle Simulation Car physics

Author
Message
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 18th Jul 2004 02:43
use any texture for the matrix
use following car object
x file:

[href]
http://www.geocities.com/tamer_ozturk2004/porsche.x
[/href]

code:

CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 18th Jul 2004 21:05
it sucks eh?:p
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 19th Jul 2004 06:45
a Much better one to my view,use the same model above, includes a game time, using timer()
soon to be improved with gravity,wind and such other aspects of real world.
anyone wanna help me about tilting the car to the ground perfectly?
still sucks though

CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 19th Jul 2004 21:47
looks better now..and im expecting some comments if you tried this

CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 19th Jul 2004 22:14
now with a better camera to see artistics,or seems so to me:p ;

Dracsid
20
Years of Service
User Offline
Joined: 19th Apr 2004
Location:
Posted: 23rd Jul 2004 13:20
I like it, it feels a bit wird but works well.
Are you Thinkin of makeing a true driving sim or is it goin to be a part of a game your working on?

its very good allround, cant wait if you dont mind i might mes with it and use it in my game as the driving function.

good luck with it.
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 28th Jul 2004 04:38
However you wanna use it, it seems good enough for arcade style

Ask me if you have problems, meanwhile i am rewritting all for real physics..
Yart
20
Years of Service
User Offline
Joined: 23rd Jun 2004
Location: Turkey Sandwich
Posted: 28th Jul 2004 04:52
cool! write one for a jetpack!

Pie!
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 28th Jul 2004 05:41
You gotta pay for a personal jetpack code :p
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 28th Jul 2004 06:08
Does this work with Pro? It behaves oddly here - can't turn left (wheel flicks back to turning right) and it won't go forward even with loads of revs.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 28th Jul 2004 16:15 Edited at: 28th Jul 2004 16:17
if you try to use it with another model, it would behave odd because the limb numbers and pivot points may differ..
if you use my model, i dunno why its odd there..oh by the way, you have to upgrade to 5.4

Login to post a reply

Server time is: 2024-11-23 19:53:28
Your offset time is: 2024-11-23 19:53:28