Im tryin to make a small city for my game I use 3dsmax 5 for modeling.
the problems:
1.Should I convert the main parts of the map (buildings,walls, flat ground, etc) to BSP and use a terrain program for hills and stuff or should I export the objects individualy into .x format (I have a good exporter plugin) and load them and collision detect them individually in dbp.
2. When I export my objects into .x format they load fine with textures and all perfect, however when I convert them to bsp instead of some of the object being one texture and the rest of it being another like a window on a wall, the whole wall will be one texture

.
3. When I load a building into dbp and use collision detection you can go through some parts of the building. I have tryed all of the differnt methods for collision detection poly,box,sphere, etc.
So what do you guys think I should do?
Thanks for any help
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